Armored Core 6 will have a new gameplay presentation tomorrow

FromSoftware and Bandai Namco are set to show off around 12 minutes of new gameplay from the much-anticipated mech action game.

Image via FromSoftware

With the release of Armored Core 6: Fires of Rubicon only about a month away, hype is high for the next installment of FromSoftware’s customizable mech action game, and the developer is going to show us more tomorrow. It was recently announced that a presentation is planned for this week from FromSoftware and Bandai Namco focusing entirely on Armored Core 6 gameplay. The presentation is expected to show off 12 minutes of gameplay, at least some of which has never been seen.

FromSoftware and Bandai Namco announced the upcoming Armored Core 6: Fires of Rubicon gameplay presentation early this week. The gameplay preview is expected to take place on July 25, 2023, at 6:45 a.m. PT / 9:45 a.m. ET. During the presentation, we’ll be taken on a 12-minute “gameplay briefing” of Armored Core 6. It’s likely that during that 12 minutes, most of the footage will be gameplay we’ve yet to see so far.

This upcoming presentation should come as a delight to fans who have been waiting anxiously for the launch of Armored Core 6. Officially unveiled at The Game Awards 2022, Armored Core 6 is one of the first core games to come to the franchise in over a decade, and could be one of the first good ones in the franchise in even longer after the missteps of Armored Core 5. In a previous preview, we enjoyed how much FromSoftware is increasing the scale and speed of how everything feels in the game’s missions.

We’re sure to see some of that scale and speed in action when FromSoftware and Bandai Namco go live with the Armored Core 6 gameplay presentation tomorrow. If there are any major reveals, we’ll be sure to share them here at Shacknews.

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TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at and also find him on Twitter @JohnnyChugs.

From The Chatty
  • reply
    July 24, 2023 11:05 AM

    TJ Denzer posted a new article, Armored Core 6 will have a new gameplay presentation tomorrow

    • reply
      July 24, 2023 11:32 AM


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      July 24, 2023 12:05 PM

      I'm really warming up to the idea of playing this. The story trailer is living rent free in my head.

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      July 24, 2023 9:05 PM

      I came back to say “HYYYYYPPPPPPPEEEEE”

      Meet you all at 7 am PST!

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      July 24, 2023 11:00 PM

      OMG yes!!!! I only pray the mob density is better or not an issue, I think that is my only concern from the early footage I saw.

      Can't wait to play Armored Core 6, I have a feeling it is going to be insane!!!!!!!!!!!!!!!!!!!!

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        July 24, 2023 11:56 PM

        Armored Core moves so fast, you don’t really use the same spatial parameters as a typical hack n slash when you’re a character on foot.. You need room to move around in, to a certain extent. Those enemies are often moving around fast too, plus coming at you from above and below.

        Plus sometimes you have dozens of missiles to deal with, rather than just enemies.

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          July 25, 2023 12:29 AM

          This is very true, I guess a lot of enemies wouldn't work very well(large Mechs). I really want to see the show case to get a better idea(I am already sold though), I think it is going to be insane!!!! One thing I will say about the mobs though, it be cool to have small adds to keep it more fuller/dense and then always a main mob the main Mech to fight I think that be pretty cool combo. So sort of take out the small adds then focus on the big brawl.

          Anyways I am not worried about anything FromSoftware makes for it always turns to gold.

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            July 25, 2023 12:43 AM

            I expect they’ll be mixing it up with a good variety of different mission flavors! The Miyazaki Armored Cores were great for that.

            I’m ready to climb the wall!

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            July 25, 2023 12:53 AM

            Also, I’ve been thinking about how some types of combat don’t really read the same when you’re spectating vs. when actually playing. Hellblade was one that people made a stink about before release, saying combat looked clunky, but when you were actually playing it, the camera angle and center of focus made perfect sense and felt fluid. Her model filled the frame in such a way that made sense while playing because you were looking at the enemy, not at Ssnua.

            Currently, I think a lot of people are missing how amazing and responsive the Spider-Man 2 camera is. That game is going to feel so kinetic to play hands-on.

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