Shacknews E6 2022: Marvel Snap team talks design, art, and more

We talk to the Second Dinner team to ask about all things Marvel Snap and just geek out about the Marvel Universe in general.

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One of the most exciting announcements from the realm of mobile gaming this year was the long-anticipated reveal of Second Dinner's first project. The studio comprised of many original members of the Hearthstone development team is stepping into the Marvel Universe with the upcoming Marvel Snap and it reimagines the digital card game genre in a big way. We naturally had a lot of questions, so we invited three members of the Second Dinner team to Shacknews E6 to talk about the project.

Shacknews E6 2022: Marvel Snap team talks design, art, and more

Second Dinner Associate Design Director Kent-Erik Hagman, Production Director Julia Humphreys, and Art Manager Jonny Erner join a pair of Marvel nerds (Head of Video Greg Burke and myself) to discuss all things Marvel Snap. This includes the origins of the collaboration with Marvel, the conception of the game's concept and mechanics, and, of course, the many elements that surround the game's source material. There's a lot of Marvel talk here and we tie it all together with the making of this digital card game. The Marvel Snap Android beta is underway right now and is expected to hit iOS soon. The game will also come to PC in the future. To sign up for the closed beta or learn even more about the game, be sure to check out the Marvel Snap website.

Shacknews E6 is happening now and continuing through Friday, June 17. Check out more features like this one, along with more developer interviews, live music performances, and much more. Also, be sure to check out our indie showcase from earlier this week to see dozens of games from the indie gaming world. Head over to the Shacknews Twitch channel to catch everything live. If you can't watch on Twitch, you can find our full slate of programming on demand from the Shacknews YouTube channel.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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