Shacknews E6 2022: Rogue Legacy 2 boss design deep dive

Rogue Legacy 2 Art Director Matt Hammill takes us on a rare behind-the-scenes look on the creation of two of the game's most memorable bosses.

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This was a big year for the team at Cellar Door Games. After spending months on Steam Early Access, Rogue Legacy 2 finally hit 1.0. For those who waited for that milestone, the sequel to the original roguelike was well worth the wait. Players got to take a whole new batch of descendants across an expansive world filled with new biomes, new challenges, and brand new bosses.

Shacknews E6 2022: Rogue Legacy 2 boss design deep dive

In a special conversation with Rogue Legacy 2 Art Director Matt Hammill, we have an in-depth discussion on two of the game's most memorable bosses. Get an in-depth look at the making of Estuary Lamech and Estuary Naamah, starting with their initial conception and going down to the final paint and polish. Take a rare look at the design process, along with concept art, scrapped ideas, and much more. It's not often we go behind-the-scenes on the creation of a game to this degree, so enjoy this special look at one of the best games to release this year.

Shacknews E6 is continuing through Friday, June 17. Check out more features like this one, along with more developer interviews, live music performances, and a special indie showcase presentation that's set to air later today. Head over to the Shacknews Twitch channel to see everything live. If you can't watch on Twitch, you can find our full slate of programming on demand from the Shacknews YouTube channel.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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