Sifu post-launch patch will include new difficulty modes

Like Metroid Dread earlier this week, expect the recently-released Sifu to receive some new difficulty modes post-launch.


Accessibility has become a hot topic in gaming over the past few years, as more and more publishers and developers look to make their titles playable for everyone. It can take many forms, whether it's a feature designed to help disabled people or one that increases the game's reach to a wider player base. In the case of Sifu, an upcoming patch is set to check both of those boxes.

Earlier this week, blind streamer Steve Saylor hosted Sloclap co-founder Pierre Tarno. The team at Can I Play That? observed Tarno detailing items on the agenda for a future patch. These additions include improved closed captions, High Contrast Mode on consoles, and new difficulty modes. The latter feature has been a topic of discussion in gaming circles in the wake of Sifu's release, as the game's default difficulty can be fairly unforgiving. We went into detail in our review, but Sifu's difficulty was not only brutal, but the overall gameplay loop and certain design choices made the game feel less fun than roguelike contemporaries like Returnal and Hades.

Saylor confirmed on his Twitter account on Friday that the Sifu patch is indeed in the works. There's no timetable for when this patch would be released, but expect it to come in the weeks ahead. At the very least, expect the High Contrast Mode to potentially hit sooner. It's technically already supposed to be part of the PlayStation version of the game, but not working due to a bug.

We'll keep an eye on Sifu and this accessibility patch. As soon as it hits, come back to Shacknews. We'll keep our eye on this and other stories as they develop.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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