Dev Chat 01 - Doom 64 Composer Aubrey Hodges

In the inaugural episode of Shacknews' Dev Chat series of conversations with game developers, Doom 64 composer Aubrey Hodges discusses his background in music, his experience with Doom, and more.


There are two kinds of soundscapes in Doom. One, invented by legendary composer Bobby Prince and carried on by Doom 3 musician Chris Vrenna and Doom 2016 and Doom Eternal rock star Mick Gordon, played to the series' action roots. (Doom 3 was more action-survival horror, but its main motif was very much an evolution from Trent Reznor's and Nine Inch Nails' work on Quake.)

Then there's Aubrey Hodges, technically the second musician to influence the Doom universe by steering it toward horror, and whose sound produced arguably the most unique audio environment of the franchise.

Doom has always been an action game with horror elements, but Doom 64 and the port of the first two games on PlayStation flipped the script. Play the PS1 port of Doom, and you'll recognize the levels from the 1993 original, but the moodier lighting and positively chilling audio give it another identity. Instead of hunting for your next kill, you'll tremble at the guttural growls of whatever's hunting you.

Aubrey Hodges devised that soundscape for Doom on PS1, but it hit its stride when he retooled it for Doom 64, a from-the-ground-up reinvention of Doom's audiovisual themes. Although it features the same enemies and weapons as Doom 2, everything else is new: levels, soundtrack, lighting, and direction. If Doom 64 terrified you as a kid--or if it terrifies you now, re-released as a pre-order bonus with Doom Eternal--you have Aubrey Hodges to thank, or curse.

Hodges is as versatile as the Doom property. He's created music for Roberta "queen of adventure games" Williams, Ready 2 Rumble Boxing on the Dreamcast, NBA Hoopz, myriad entries in EA's Madden NFL franchise, and more.

Hodges' "B studio," one of several areas in his home where he creates his music.
Hodges' "B studio," one of several areas in his home where he creates his music.

I've loved Hodges' work since playing Doom 64 in high school. It's one of my favorite entries in the series, and, until now, a criminally underappreciated one. Hodges and I talked for an hour about the experimentation that guided him in creating the sound effects and tracks for Doom PSX (and, a short time later, Doom 64), his background in the industry, his music setup at his home studio, and more.

A quick note: The sound quality of our conversation may be a bit tinny. I record my interviews on Skype when I'm unable to speak with a developer in-person, and I hadn't planned on sharing the audio file of this interview until, after we both warmed up, I realized the conversation was worth listening to. I'll publish a full transcript in the coming days.

Hyped for Doom Eternal? Check out Countdown to Doomsday for even more Doom-related features, videos, and more.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at and @davidlcraddock.

From The Chatty
  • reply
    March 19, 2020 2:00 PM

    David Craddock posted a new article, Dev Chat 01 - Doom 64 Composer Aubrey Hodges

    • reply
      March 19, 2020 2:14 PM

      I'm loving these throwback articles. Really wish Doom 64 was unlocked at least, so I could jam through some of that in anticipation of Eternal's release at....*checks Steam* looks like 8pm PST now.

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        March 19, 2020 2:38 PM

        Glad you're enjoying the content! I've got a making-of piece on Doom 64 going up tomorrow... along with a long read on the making of Doom Eternal. ;)

      • reply
        March 19, 2020 3:00 PM

        I'm playing Doom 64, just finished the first couple of levels actually. I did get my GMG key so its on Bethesda's launcher, but its playable right now.

        • reply
          March 19, 2020 4:19 PM

          Where did you access d64? I wasn't able to find it.

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