PS5 specs officially revealed during The Road to PS5 presentation

The official PlayStation 5 specs were discussed during today's The Road to PS5 presentation, put on by Sony and lined out by Mark Cerny himself.

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Sony Interactive Entertainment's lead PlayStation 5 system architect Mark Cerny lead viewers through a deep dive into the upcoming system during today's presentation.

The Road to PS5 was a long-awaited updated on the tech embedded within the upcoming system, which has been said to "shape the future of games." Obviously we don't know every single detail about the PlayStation 5 just yet, but Cerny's lengthy presentation certainly gave us a bounty of new information to pore over, including updated specs

While the presentation did not reveal our first real look at the PS5 or several of the other pieces of information fans had been looking forward to, it was chock-full of specs that should delight anyone looking to know more about its inner workings. The PlayStation 5 is confirmed to feature the following specs, all powered by a CPU and GPU made by AMD as well as an 852GB SSD.

The system will include 8x Zen 2 Cores at 3.5GHz as well as 10.28 TFLOPs and 36 CUs at 2.23GHz (all custom-made by AMD) in addition to 16GB GDDR6/256-bit.
Mark Cerny noted that there were three important principles that went into bringing the system to fruition: balancing evolution and resolution, listening to developers, and "finding new dreams."

Cerny noted that the SSD was the most important request from game developers and noted that it would be integral for loading data in lightning-fast intervals. The PS5 can, for instance, load 2GB of data in 0.27 seconds, compared to the PS4's 20 seconds for the same amount. The SSD will also be a boon when it comes to RAM storage. The PS5's SSD is almost as fast as RAM, so game data can be retrieved quickly from the SSD to free up the RAM already in use.

In terms of the GPU, Cerny noted that a series of new strategies came about that allowed the team to develop new strategies that resulted in a capped 2.23GHz graphics process to produce 10.3 teraflops despite the processor being topped off at 3.5GHz. Not only will this reduce the amount of power consumption by the system but it will help it to keep quieter and cooler at the same time.

Cerny noted that the PS5 audio would also feature what the team is referring to as the Tempest Engine in terms of audio hardware that allows for 3D audio, starting with headphones. It will be considered the "gold standard" for the console, which will create virtual surround sound even for those who opt to use their own TV speakers or soundbars and other setups.

It was also confirmed that the PS5 won't be completely backwards compatible at launch with PS4 games. Most of the top 100 games measured by play time will be playable when the console debuts later this year, but the other titles will be rolled out on a case-by-case basis.

Right now, there's still a lot we don't know about the PS5, but that should hopefully change in the coming weeks. We'll keep you posted when there's more information coming down the pipeline. 

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Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    March 18, 2020 9:54 AM

    Brittany Vincent posted a new article, PS5 Specs officially revealed during The Road to PS5 presentation

    • reply
      March 18, 2020 10:04 AM

      Um, sorta.

      • reply
        March 18, 2020 10:05 AM

        He spent 52 minutes only talking about the hardware. Shut up, Wikus.

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          March 18, 2020 10:12 AM

          🤔

          We don't know the memory bandwidth between the GPU and the DDR6.

          We sorta know the SSD transfer bandwidth? 5.5GB/sec ?

          We know it's 16GB of DDR6 RAM, so there's that.

          We don't know what cooling solution they're using, or the form factor.

          We don't know what ports it will have. Or how many of them.

          We don't know what HDMI spec it will support, what WiFi spec it will support, etc.

          I was intrigued and entertained, and I enjoy watching Cerny talk, but there's still some lingering questions.

      • reply
        March 18, 2020 10:09 AM

        Did you even watch it? It was nothing but specs. Very technical

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          March 18, 2020 10:18 AM

          Yeah the whole thing. Most of the runtime was spent talking about nitty gritty details about their custom chips and custom solutions. They didn't really pull back with a breakdown after the presentation was over it was just sorta "ok thx bye" and then fade to black. So my head is still swimming with details.

    • rms legacy 10 years mercury super mega
      reply
      March 18, 2020 10:23 AM

      I watched the whole talk, frankly enthralled. I guess it was all pre-recorded with no audience etc, but that just kept me that much more focused on Cerny: He's an articulate speaker, the language and technical discussion was at a very high level, the low-key, respectful format in this troubled time absolutely spot on. He sold me on a PS5.

      • reply
        March 18, 2020 10:25 AM

        I agree I vastly prefer this no-nonsense, low-key straight talk over Microsoft's sizzle reel last e³ of a bunch of who-cares saying meaningless dribble like, "We're seeing resolutions... that have never even been seen before!"

        That said, not sure I'm sold on the PS5... yet.

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        March 18, 2020 11:38 AM

        There was either a small or virtualized audience which would be funny if true. It'll be a great console I'm sure, I'm mostly curious about how 3rd party game performance will be between the two, I doubt I'll be able to tell much of a visual fidelity difference save possibly games using a lot of ray tracing.

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