UnderMine interview: Digging through early access

We chat with the folks behind the intriguing underground rouge-lite RPG, Undermine.

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One of the more interesting indie titles currently available on Steam Early Access is Undermine. Undermine is the passion project of developers Derek Johnson and Clint Tasker, who make up Thorium. This two-man operation is responsible for the intriguing mix of action RPG and rogue-like action. Taking a page from the Spelunky book and adding a dash of adventure akin to A Link to the Past, the game has the looks of a winner. 

We got to speak with Derek during our trip to PAX West 2019 to find out how the early access period has been for the game and what fans can expect going forward.

Like most rogue-likes, Undermine will require lots of determination to conquer. Dying is a huge part of the experience and your character will grow in strength while you grow in knowledge. Each new life is a chance to make a deeper run and gather more loot or make new discoveries.

The game’s official website explains the features that help set Undermine apart from its contemporaries:

  • Dungeon Crawling: Forge that perfect run where you find all the right items, all the right secrets, and get all the right rolls to become a peasant god of destruction.
  • Discovery and Exploration: Bomb walls, blow up rocks, light torches, and discover secret passages, hidden characters, loot, upgrades, and more.
  • Character Progression: The peasants keep dying, but your upgrades pass on. Unlock new abilities that will help in combat and open up new areas to explore.
  • Bosses That Don’t Mess Around: Challenge enormous bosses that take a combination of upgrades and skill to take down.

Undermine will be entering early access this summer with an expected release date in early 2020.

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Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

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