Conan Chop Chop interview: Creating fun for all Conan fans

It's not an April Fools joke anymore, as Shacknews talks to Funcom about Conan Chop Chop and creating a Conan game for all levels of players.


Conan the Barbarian is getting decidedly more animated for his next big game, but while it's noticeably more cartoonish, it's also proving to be pretty fun. Conan Chop Chop is a co-op roguelike adventure from indie developer Mighty Kingdom, flanked by publisher Funcom, who are offering them the Conan license. There's been a lot of curiosity about this game, which started life as an April Fools joke and Shacknews was recently on-hand to give the game a first look.

"We want to make this game and immediately accessible as possible, so you can jump into the action straight away," Funcom PR manager Eirik Leganger Nergard told Shacknews. "The different characters, while they look different and are awesome in their own way, will all have the same set of skills. The differences come as you acquire different weapons and charms, so that every game will feel different."

Shacknews recently went hands-on as a team with Conan Chop Chop, exploring the top-down roguelike world. The game starts off in a run-of-the-mill village, but it's in the middle of a dangerous world ripe for exploration. Players go around and discover various environments, some of which they can't access right away. Getting into the sandy deserts or the frosty ice caps require additional tools that players will find deeper into their runs. Along the way, they'll take on different enemies in Castle Crashers-style combat. It is a roguelike, though, so once everybody dies, the team goes back and starts from scratch.

Conan Chop Chop is four players, with friends able to play locally or online. The game was initially set to release in September, but Mighty Kingdom is looking to put some additional polish before release. Look for it to arrive on PC, PlayStation 4, Xbox One, and Nintendo Switch in the first half of 2020.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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