Gloomhaven interview: A chat with creator Isaac Childres

We get the scoop on Gloomhaven directly from the source in this exclusive interview from PAX West.

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As one of the most popular new board games to be released in the last few years, Gloomhaven turned heads with its intriguing mix of tactical strategy and fantasy action. Following its success in conquering the board game world, a digital version was built by developer Flaming Fowl Studios and it saw an early access release on Steam earlier this summer.

While on location at PAX West 2019, the Shacknews video team stopped by the Gloomhaven booth and got the opportunity to speak directly with Isaac Childres, the creator of the game. He explains his motivations for creating the game and much more. 

Cephalofair Games, the company Childres created to house Gloomhaven and his other projects, offers a short bio of the game’s talented creator:

Isaac is the one-man driving force behind Cephalofair Games. He started the company back in 2014 to self-publish his first game, Forge War, and has been doing all the design, development, writing, art direction, promotion, publishing, and fulfillment for all games ever since. He does have outside help for art, graphic design, editing, and community management. 

Isaac’s “magnum opus,” Gloomhaven was Cephalofair Games’ second title, published in early 2017. He could not be happier with the reception it is receiving and is now working on a small expansion, Forgotten Circles, with Marcel Cwerteschka. He also published another game in the Gloomhaven universe, Founders of Gloomhaven, a heavy city-building and logistics Euro that will soon be in stores.


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Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

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