How to beat Slime Eye - Link's Awakening

There's more to Slime Eye than meets his ocular region. Shacknews is here to offer some pointers on how to beat the Key Cavern dungeon boss.

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The end of the third dungeon in Link's Awakening is in sight, but you won't be able to escape the Key Cavern without beating Slime Eye first. He's the biggest of the Slimes, but the bigger they are, the harder they fall. Shacknews is here to offer newcomers and novices a brief primer on Slime Eye and how to cut him down to size.

How to beat Slime Eye - Link's Awakening

Slime Eye looks like a straightforward fight on the surface, especially as he calls down standard Slimes to start the battle. You'll soon learn that there's more to him than meets the eye.

You'll see Slime Eye seemingly take damage when Link strikes him in the eyeball and you'll even see him start to split in two. But eventually, Slime Eye will stop taking sword damage in the eye. And if left alone, he'll reconstitute himself. If you're playing Link's Awakening for the first time, this may confound you. But the solution lies in the big item you found in the dungeon.

Hit Slime Eye repeatedly in the eyeball and when he stops taking damage, notice a slim, strained middle point that looks like it's about to snap. Use your new Pegasus Boots and run straight through that point, splitting Slime Eye in two.

Now Slime Eye will take straightforward sword damage. Be careful when either half takes to the air, because the impact of his fall will knock Link over. Use Roc's Feather as he lands to avoid getting knocked over. With three or four strikes to each eye, Slime Eye will go down.

You've now completed the Key Cavern and your adventure can continue. Stay tuned, as we have more tips, advice, and tricks for Link's Awakening in the days ahead. Keep it on Shacknews for all of the latest guides and content.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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