Shacknews Jam: The Third Game Jam winners announced

The winners of the third Shacknews game jam have been announced. Please take a look.

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The winners of Shacknews Jam: The Third game jam have been announced and several Shackers are taking home some sweet prize money. The theme was ____ with guns. Please take a look at my playthrough of all the entries.

The votes have been tallied. Here are the winners as announced by RomSteady on the Chatty:

Overall (Average Of All Ratings): 

Story Trigger 
Curse of Castle Killem 

Fun: 

Story Trigger 
Curse of Castle Killem 

Visuals: 

Curse of Castle Killem 
G.T. - The Gun-Toting Extra Terrestrial 

Audio: 

Story Trigger 
Assaulted 

Use of Theme: 

Story Trigger 
G.T. - The Gun-Toting Extra Terrestrial 

Prize money will be going out to the following games this week: 

Story Trigger - $250 
G.T. - The Gun-Toting Extra Terrestrial - $100 
Assaulted - $50 

You'll note that no money is going to RomSteady's "Curse of Castle Killem." That prize money will be applied towards the prize pool for "Shacknews Jam IV" later this year. 

Congratulations to the winners. If you won, please reply to this post on itch.io with your PayPal.me address. If you haven't played these games, you can still download them at the Shacknews Jam: The Third entries listing page. Thanks to RomSteady for putting this together. He certainly knows how to do it for Shacknews.

CEO

Asif Khan is the CEO and majority shareholder of Shacknews. He began his career in video game journalism as a freelancer in 2001 for Tendobox.com. Asif is a CPA and was formerly an investment adviser representative. After much success in his own personal investments, he retired from his day job in financial services and is currently focused on new private investments. His favorite PC game of all time is Duke Nukem 3D, and he is an unapologetic fan of most things Nintendo. Asif first frequented the Shack when it was sCary's Shugashack to find all things Quake. When he is not immersed in investments or gaming he is a purveyor of fine electronic music. Asif also has an irrational love of Cleveland sports.

From The Chatty
  • reply
    May 28, 2019 9:50 AM

    Asif Khan posted a new article, Shacknews Jam: The Third Game Jam winners announced

    • reply
      May 28, 2019 10:55 AM

      Happy to do what I can.

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      May 28, 2019 11:04 AM

      a) More Story Trigger please
      b) I can't wait to see how Taffer develops. I'm totally putting it on a cart as it evolves. :D

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        May 28, 2019 11:09 AM

        There will be a new take that more directly compares to Thief - proper stealth mechanics, a huge map, lockpicking containers and doors, and being able to enter doors and search rooms.

        I'm probably only going to do Lord Bafford's manor, but it will be completely fleshed out to properly reflect it.

        But after that's done, if I can make it fun, I may do a more 16-bit style PC (and hopefully easily portable) game in the same vibe.

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          May 28, 2019 11:46 AM

          Though I will say if anyone here has experience with famitracker (or other trackers), I could use help with the music.

          I'm not a trained musician and I'm not even sure what mode would fit for a Thief game. The PC games had music, but were mostly atmospheric - that doesn't work as well on the NES. I was kinda thinking two tunes per level (so just two, for now), with a normal state and then an 'alert' version of it for when guards are actively aware of you and looking for you.

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      May 28, 2019 11:06 AM

      Was a ton of fun to compete, though next time I probably won't choose to do a NES game. A bunch of time was spent just learning how to actually do that.

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        May 28, 2019 11:07 AM

        I loved that you gave it a shot and was impressed with what you were able to get together. Are you still planning on turning it into a more fleshed out game (like a full level / vertical slice)?

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        May 28, 2019 11:08 AM

        I was impressed with the result. Your game and ThomW’s stood out because they weren’t traditional EXE files.

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          May 28, 2019 11:32 AM

          I hate having to install nasty files from random internet people. :P

          I'm going to switch engines and stop trying to make Phaser.io work -- there are too many issues with it. I spent too much time addressing issues that were popping up, and even after wasting all that time, I still heard stories about people who couldn't play the game because the space bar was making the game scroll down the page. Lame.

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            May 28, 2019 5:20 PM

            What engine/framework are you thinking of trying out next?

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              May 28, 2019 6:27 PM

              I don't know. I've LIKED Phaser.io, but I keep wasting time on dumb engine-related stuff that I feel like should be easier.

              A lot of it's just that I haven't used it enough - I've started three game jam projects with it, but they just stay that - 2-4 week experiments that never get polished up.

              I should probably go look for a firmer Phaser.io foundation if such a thing exists, and maybe that'd fix my issues with it. I dunno.

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      May 28, 2019 12:21 PM

      All prize money has been sent.

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      May 28, 2019 1:13 PM

      I gotta jump on this next time :)

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        May 28, 2019 1:20 PM

        Yeah please do. I'd love to see more people making crap for it. :)

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        May 28, 2019 1:27 PM

        The more the merrier, man!

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      May 28, 2019 1:33 PM

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