Interview: Into The Breach devs on influences and challenges

Check out this interview with Subset Games' Justin Ma to learn about the development of Into The Breach and what the studio may do next.

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Subset Games broke onto the scene in a big way with its first game FTL: Faster Than Light. The hard-working studio struck gold once again with their second title Into The Breach, shifting from a rogue-like space sim to a turn-based strategy game that challenges players to complete randomly generated scenarios with massive mechs.

We got an opportunity to speak with Justin Ma of Subset Games about Into The Breach, things that influenced the title's gameplay, the challenges the team faced when developing it, and a whole lot more. Watch the full interview with Justin Ma below and get some insight in the team's most recent game and how the studio may approach its next game. 

If you've yet to experience Into The Breach yourself, first of all, shame on you. Second, check out this excerpt from our full Into The Breach review to see if its something you'll be interested in trying out:

Into the Breach is an excellent game for those who like their strategy games in short bursts. Each mission only takes a few minutes to complete, and the whole game can be taken in bite-sized quantities. Unfortunately, I don't think it's quite on the level of FTL in originality or execution.

For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses its appeal and doesn't retain that "surviving against all odds" feel that FTL has. With that said, I enjoyed my time with the game well enough -- just don't expect to be converted if you're not already into these types of adventures.

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News Editor

Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

From The Chatty
  • reply
    February 25, 2019 3:45 PM

    Charles Singletary Jr posted a new article, Interview: Into The Breach devs on influences and challenges

    • reply
      February 25, 2019 4:21 PM

      GOTY 2018

      • reply
        February 25, 2019 6:55 PM

        I disagree, and yet I do think it has the best pure gameplay bones of the year, hands down. It was the trimmings that lacked, but damn it's a great game. I really hope they do an expansion.

        • reply
          February 25, 2019 7:12 PM

          FTL sells a more compelling fantasy, but I think Into The Breach is more or less perfectly designed. All the systems just feel so elegantly woven together.

    • reply
      February 25, 2019 4:26 PM

      INTERVIEW : Where is ipad.
      Interview 2, WHERE IS FTL DLC

      ugh :(

      I played 200 hours of FTL on my ipad, I'd love to play more but I 100% it

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