Ghost Games Art Director talks about the role of visual effects in games

The line between feature film CGI and video game effects continues to blur.

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If you were to go take a close look at the computer generated visual effects quality of notable film releases in the 90s, you might be surprised at how primitive things look. In our mind’s eye, films like Toy Story or Shrek still have a cutting-edge look, but the effects in these features are now routinely seen in real time video game graphics.

Ghost Games Art Director Henry LaBounta built an impressive portfolio of work in big-budget effects work in films such as Minority Report and Twister, then later joined the video game industry and began pushing forward the technology that makes our games look so amazing. We spoke with LaBounta at the 2018 View Conference in Italy last month to get his thoughts on real time visual effects in games and how development will push forward towards photorealism.

LaBounta dives into the widespread use of modern game engines in both game creation and visual effects work for TV and film. He also expresses his excitement for the proliferation of HDR in games and what it means for increasing visual quality.

There's plenty more View Conference 2018 content and beyond over on the Shacknews and GamerhubTV YouTube channels. Dig into the archives and keep an eye on future uploads for exclusive interviews, walkthroughs, gameplay, and more.

Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

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