Rockstar's Red Dead Redemption 2 goal: "Slip as much art under the hood without players noticing"

If you're not into the story, you can just skip that, too.

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We already know Red Dead Redemption 2 is going to be a massive game with plenty for players to explore, but Rockstar has one explicit goal in mind when it comes to the game.

Producer Dan Houser states that the developer's goal for Red Dead Redemption 2 is to "slip as much art under the hood without players noticing it — but they don’t have to notice it." He clarifies that the game can just be "mud, blood, and gore," in a reference to the fact that players can simply bypass a good portion of the story if they choose, though it's hard to imagine who's playing a game like this without paying attention to a modicum of the story. Seems as though it would be pretty boring otherwise.

Red Dead Redemption 2's release date is galloping ever closer to use later this month on October 26. It'll debut on PlayStation 4 and Xbox One, though we don't have a confirmed PC release date just yet. If you want to get in on the 2,000 page-script that the full game is comprised of, or the 80-page scripts for the NPCs alone, you'll want to clear your schedule fo a day full of roaming the Wild Wild West. It's going to be a time sink and a half.

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
    • reply
      October 15, 2018 12:52 PM

      I can't say I've ever been terribly impressed with the quality of the "art" in Rockstar's games, assuming we're talking about things like social commentary, moral conundrums, and otherwise making a statement. It always seems like some combination of boring, ham-fisted, and/or incoherent.

      • reply
        October 15, 2018 2:28 PM

        My favorite is GTAV and GTAO, especially the latter. Buy a 3 million dollar car and the interior has two flat textures with an awful looking chrome rearview mirror. The bottom of the car is a single flat texture. Awful.

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