Black Salt Coreuption developer interview talks 'Souls'-inspired fighter

Black Salt Coreuption is a 3D arena fighter that takes its inspirations from a number of single player games, with Dark Souls and Bloodborne among them.


Black Salt is a series of martial arts comics that has quietly built up an audience among martial arts aficionados and those who enjoy old-school action movies starring guys like Bruce Lee and Jackie Chan. It was later adapted into a feature film distributed on Cinemax's MAX/GO service, which in turn is spinning off a 3D arena fighter.

Black Salt Coreuption has made the rounds at events like San Diego Comic-Con, EVO 2018, and most recently at PAX West. Shacknews caught up with Jesse Wright to learn more about this game. And yes, brace yourselves for a Dark Souls comparison.

"Black Salt Coreuption is a 3D fighting game that brings together two comic book properties that me and my business partner are working on," Wright tells Shacknews. "Really, it's a fighting game that's more about timing than it is inputs. That was one of the things that we wanted to make different, something that would be a little bit more pick-up-and-play. It's more similar to the matchup in like a Dark Souls or Bloodborne-style game, so we've noticed that a lot of people have picked up on that and go right into doing combos and are like, 'Wow, this is really cool! Like, I'm good at fighting games now!'"

Other inspirations cited include the old-school fighter Battle Arena Toshinden, as well as single-player action games like the Souls games, Ninja Gaiden, and Devil May Cry. Wright also talks about the Black Salt crossover with his own Coreupt comic book series that the game is predicated on, as well as some of the characters that players can expect to meet.

Black Salt Coreuption is coming soon to PC, PlayStation 4, Xbox One, and Nintendo Switch.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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