Assassin's Creed: Odyssey Interview: Extending Players An Olive Branch

More than just a new setting, the latest Assassin’s Creed game is offering players more choices than ever before.

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The Assassin’s Creed series has long been among the crown jewels of publisher Ubisoft. Originally debuting back in 2008, the franchise exploded onto the scene with a fresh setting and a wildly original take on stealth and action that mixed in an intriguing backstory. Fast forward ten years and it would seem the Ubisoft had milked the cow dry, but the huge success of 2017’s Assassin’s Creed: Origins sparked new life into stabbing really old people. As the release of its follow-up, Assassin’s Creed: Odyssey approaches this holiday season, we got a chance to talk about the game with Game Director Scott Phillips at the Shacknews booth at E3.

Phillips lays out the studio’s approach to enriching all parts of the game with more RPG elements. The team also wants players to have as many meaningful choices as possible during the main story, something new to the decade-old franchise. The decision to offer two playable characters was also made with increasing player choice in mind. This new approach represents the studio extending an olive branch to players that may have been turned off by the strict narrative structure of previous games in the series.

Shacknews contributing editor Donovan Erskine got a chance to sit down with Assassin’s Creed: Odyssey and took the time to write an in-depth preview with his impressions (he really loves the Sparta kick). You can jump into ancient Greece yourself with the game hits the Xbox One, PS4, and PC on October 5.

Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

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