Heroes of the Storm May 22 Patch Reworks Lunara & Diablo for Nexomania

It's time to step into the ring, brother! And maybe tag team with Lunara and Diablo, who are looking better than ever.

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Earlier this year, Blizzard pledged to bring more lore into Heroes of the Storm, while noting that there would still be plenty of other events the prioritized fun for the sake of fun. The latter has arrived, as Heroes of the Storm goes ALL IN with the Lucha-themed Nexomania event. That's the best way to celebrate this Rusev Day.

But this Nexomania is about more than masks, posedowns, pyro, and four-hour pay-per-view events that go on about an hour after they're supposed to end. This latest Heroes of the Storm update offers up some noteworthy reworks to a handful of the game's heroes. The following changes come from the Heroes of the Storm website:

Lunara

  • Abilities
    • Nature's Toxin (Trait): Damage reduced from 34 to 30.
    • Wisp (E)
      • Mana cost removed.
      • Wisp Movement Speed increased by 100%.
      • Vision radius reduced from 7 to 6.
      • Additional functionality: When a Wisp is in a bush for 2 seconds, its vision radius is increased by 75%.
  • Talents
    • Level 1
      • New Talent: Sentinel Wisp (E): When a Wisp is in a bush for 5 seconds, its vision radius is increased by 200% and reveals the surrounding area.
      • Photosynthesis: Removed.
      • Cruel Spores (Q): Removed.
      • New Talent: Hippity Hop (Z): After not Basic Attacking or taking damage for 5 seconds, increase the Movement Speed bonus of Dryad's Swiftness by 10%.
    • Level 4
      • Timelost Wisp (E): Removed.
      • Skybound Wisp (E): Removed.
      • Dividing Wisp (E): Removed.
      • Blossom Swell (Q): Moved from Level 1. Additional functionality: Now also increases Noxious Blossom's range by 25%.
      • Siphoning Toxin (Trait): Moved from Level 7. Heal amount reduced from 18 to 9 Health per second. Additional functionality: When an enemy Hero has 3 stacks of Nature's Toxin, this Healing increases to 28 per second.
      • Nature's Culling (Trait): Moved from Level 7.
    • Level 7
      • Choking Pollen (Q): Moved from Level 16. Bonus damage reduced from 125% to 50%. Additional functionality: This damage bonus increases by an additional 50% against enemies who have 3 stacks of Nature's Toxin.
    • Level 13
      • Pestering Blossom: Removed.
      • New Talent: Endless Spores (W): Casting Crippling Spores while at least 2 enemy Heroes are afflicted with Nature's Toxin reduces its cooldown by 3 seconds.
      • Let Them Wither (W): Moved from Level 16. Adjusted functionality: No longer increases Crippling Spores' Slow amount. Instead, increases Crippling Spores' Slow duration by 1 second and causes it to no longer decay.
      • Giant Killer: Removed.
      • Abolish Magic (Active): Moved from Level 20.
    • Level 16
      • New Talent: Accelerated Contamination (Q): While at least 2 enemy Heroes are afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 100% faster.
      • Invigorating Spores (W): Attack Speed bonus reduced from 50% to 30%. Additional functionality: Basic Attacks against enemy Heroes with 3 stacks of Nature's Toxin deal damage equal to 1.5% of their maximum Health.
      • Unfair Advantage (Trait): Moved from Level 13. Bonus damage increased from 50% to 60%. Now also deals this bonus damage to Rooted and Stunned Heroes.
    • Level 20:
      • Forest's Wrath (R): No longer increases Thornwood Vine's speed. Additional functionality: Thornwood Vine now applies 2 stacks of Nature's Toxin.
      • Boundless Stride (R): Additional functionality: Now also decreases the Leaping Strike’s cooldown by 5 seconds.
      • New Talent: Intensifying Toxin (Trait): Nature's Toxin deals 40% more damage to enemies afflicted with 3 stacks.

While Lunara gets some new gameplay additions related to her Wisps, Blizzard is aiming at adding some new fiery abiltiies to Diablo. He's the second hero to get a major rework, not only getting some new attacks and abilities, but also getting some new ways to heal himself. Here's what he looks like:

Diablo

  • Abilities
    • Shadow Charge (Q)
      • Range increased from 7 to 8.5.
      • Mana cost increased from 60 to 70.
      • Damage reduced from 75 to 40.
      • Terrain collision damage reduced from 150 to 120.
      • No longer grants Armor.
      • Now also increases Movement Speed by 15% for 2 seconds.
    • Fire Stomp (W)
      • Now unleashes fire waves in a large cone in the chosen direction, rather than a 360 degree area around Diablo.
      • Number of fire waves reduced from 8 to 5.
      • Multiple fire waves can now hit the same target.
      • Cooldown increased from 6 to 8 seconds.
      • Mana cost reduced from 40 to 30.
      • Outgoing fire wave damage reduced from 54 to 12.
      • Returning fire wave damage reduced from 81 to 36. Damage dealt by returning fire waves now counts as critical damage.
      • Now Heals Diablo for 125% of the damage dealt to Heroes.
    • Overpower (E)
      • Mana cost reduced from 60 to 40.
    • Lightning Breath (R)
      • Range increased from 10.5 to 12.
      • Each tick of Lightning Breath damage now also Slows enemies hit by 5% for 2 seconds, up to a maximum of 50%.
  • Talents
    • Level 1
      • New Talent: Feast on Fear (Passive): Stunning an enemy Hero with Shadow Charge or Overpower Heals Diablo for 15% of his maximum Health over 4 seconds.
      • Soul Shield (Active) Moved from Level 7. New functionality: Activate to gain Spell Armor equal to 25 plus 50% of Diablo's current Souls for 4 seconds. 60 second cooldown. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
      • Bulwark (Q): Removed.
    • Level 4
      • New Talent: Sacrificial Soul (Q): Stunning an enemy Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
      • New Talent: Souls to the Flame (W): Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero and Heals for an additional 1.25% of its damage dealt per Soul.
      • Life Leech (Passive): Moved from Level 1. New functionality: Diablo gains 1 Soul and Heals for 1.5% of his maximum Health for every Basic Attack against an enemy Hero. While at 100 Souls, increase this Healing to 3% of his maximum Health.
      • From the Shadows (Q): Removed.
      • Speed Demon (Passive): Removed.
      • Demonic Strength (E): Removed.
    • Level 7
      • New Talent: Eternal Flames (W): When Diablo Stuns an enemy Hero with Overpower or Shadow Charge, Fire Stomp’s cooldown is reset.
      • Malevolence (Passive): Using Basic Abilities causes Diablo’s next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
      • Soul Feast (Trait): Removed.
      • Diabolical Momentum (Passive): Basic Attacks now also reduce Fire Stomp's cooldown. Cooldown reduction granted per Basic Attack decreased from 1.5 to 0.75 seconds.
    • Level 13
      • Devastating Charge (Q): Adjusted functionality: Now increases Shadow Charge's terrain collision damage by 100%, rather than a percentage of the target’s maximum Health. Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
      • New Talent: Cruelty (Passive): Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
      • Hellfire (W): New functionality: Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
      • Fire Devil (W): Removed.
    • Level 16
      • Debilitating Flames (W): New functionality: Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed 25% or more by Debilitating Flames deal 50% less damage.
      • New Talent: Overpowering Nightmare (E): Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
      • Fearful Presence (Active): Removed.
    • Level 20
      • Dying Breath (R): Now reduces Apocalypse's cooldown by 20 seconds per enemy Hero hit (to a minimum total cooldown of 5 seconds), rather than reducing its cooldown by a static amount.
      • Hellstorm (R): No longer increases Lightning Breath's range. Bonus duration increased from 50% to 200%.
      • Lord of Terror (Active): Now also grants 5 Souls per enemy Hero hit.

These changes are now up and running. Nexomania is set to run through June 11 and the festivities begin with the player selecting their tag team partner: La Parca Lunara or La Pantera Sonya. Each offers different rewards, but only one can be chosen and there's no taking that choice back.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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