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Dota 2 International 2018 Battle Pass Includes Battle Royale-Like Underhollow

There's no chicken dinner involved, but there is a big hunk of cheese, as Valve reveals the pricing for this year's Battle Pass.


The International is set to return for 2018. The biggest event of the Dota 2 season and also one of the biggest esports tournaments of the year, thousands of people congregate annually to Seattle to check out which team will reign supreme. On Tuesday afternoon, Valve offered up details on the latest International Battle Pass, which offers up several new features.

This year's International Battle Pass is headlined by an all-new multi-team dungeon called The Underhollow, which tosses in elements of the current Battle Royale craze. Multiple teams will be placed in a massive maze, where the idea is to search for rare loot and be able to pick off any opposing teams lurking the dungeon. But Rohan the Immortal is lurking the halls of this dungeon and can cause trouble for any of the teams at any time, especially as he starts causing cave-ins around the surrounding area. There's also a big cheese somewhere in the dungeon and every team will vie to get a piece of this cheese. The Underhollow isn't ready just yet, but look for it to debut soon.

Other features include the Cavern Crawl, which tasks Dota 2 players with winning games with select heroes. Doing so will offer up rare items, Battle Points, and the occasional Jade Baby Roshan. Players can also jump into Mutation Mode, which adds random modifiers to standard Dota 2 games each day. A full list of the new and returning features can be found on the Dota 2 website.

Lastly, 25 percent of all Battle Pass purchases will go towards the International 2018 prize pool. The current prize pool has already surpassed $2.5 million and is expected to climb much higher, especially given that last year's pot set an esports record. The Battle Pass is going for $9.99, but those who want to get a jump on the rest of the pack can get a Level 75 Pass for $36.99.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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