Destiny 2 Update 1.17 Lands on PlayStation 4

PS4 players have just received the latest version of Destiny 2, with changes to Rumble and other improvements.


There’s not much to be said about this rather spartan Destiny 2 update. Labelled as Update 1.17 on PlayStation 4, this is technically Hotfix, at least according to Bungie’s own numbering system. With only six talking points, there’s not much to unpack, so let’s get right into it.

Destiny 2 Update 1.17


  • Reducing Rumble player count from 8 to 6
  • Changes to respawn system to help prevent players from spawning near opponents


  • Fixed an issue where players were unable to load into the Tower
  • Fixed an issue where Vendors sometimes would not load in the Tower
  • Fixed an issue where players were sometimes unable to load into Raid encounters

Error Codes

  • Increased monitoring for ZEBRA errors, soon to be split into BEET and KALE.

Alright, let’s all take a moment to catch our breath. As you can see, this is exceptionally light, so anyone hoping for deeper tweaks, like buffs to Exotics and other changes mentioned in the Destiny 2 Development Roadmap, should manage their expectations. Of the changes, the most notable is the reduction of players in the Rumble gametype in Crucible. Instead of eight combatants entering to duke it out, only six players will be in the match. This should help create a less chaotic experience and bring Rumble back to a more opportunistic and skill-based experience.

The other Crucible tweak is that the respawn system has undergone a change in an attempt to ensure players don’t respawn near opponents. This should help prevent rampant spawn-killing, though there’s something to be said about managing the battlefield and enemy spawn locations. It should also pair nicely with the reduction of players in Rumble.

As for general changes, it’ll be nice to actually spawn in the Tower and see the vendors standing around with you, no more infinite loading or unnecessary waits. And finally, Bungie has a fix for instances where players were unable to load into a Raid encounter. The amount of times I’ve had a team wipe, only to have two-thirds of the party not respawn was too damn often. It’s great that this is finally being fixed.

Guides Editor

Hailing from the land down under, Sam Chandler is relatively new to the industry, getting his start a few years ago as a writer-for-hire. After bouncing round a few universities, securing a bachelor degree, and finding his feet, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler 

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