Monster Hunter World Becomes Capcom's Best Seller Ever, Dev Wants It On Nintendo Switch

The crew responsible for bringing Skyrim to Switch don't believe bringing Monster Hunter World over is too big a monster to tackle.

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Monster Hunter World has been throwing haymakers left and right for Capcom, regularly overcoming sales milestones for the developer. Consider the most important milestone of all conquered as of today, as Monster Hunter World becomes the best-selling Capcom game of all time.

Eurogamer reports that Monster Hunter World current sits at 7.5 million copies shipped since its launch in January and this is well before the PC version releases this fall. The game has already earned the label of “fasting selling” for Capcom and, even with a significant drop-off after three months, the overall sales of the game are going to receive a major shot in the arm when it launches on PC. Another developer would like to bring it to another platform as well.

IGN caught wind of a tweet showing that Iron Galaxy, the studio responsible for somehow porting Bethesda’s massive Skyrim to the Nintendo Switch, is interested in an opportunity to bring Capcom's big hit to the hybrid console.

The Monster Hunter franchise is no stranger to Nintendo platforms, having made appearances on the Wii, Wii U, and 3DS, so this potential outcome isn’t far-fetched at all. With Monster Hunter World performing so admirably for the company, maybe we’ll get a response sooner rather than later and add to the Switch’s solid library. We’ll report as more information is made available. No matter where you play the game, keep our Monster Hunter World Guide and Walkthrough bookmarked.

Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

From The Chatty

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      March 5, 2018 8:09 AM

      Yes, please!

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      March 5, 2018 8:13 AM

      The game struggles to maintain 30fps on PS4 Pro a fair amount of the time, the visuals would have to be gutted to run on Switch. I feel like people have very unrealistic expectations for that console.

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        March 5, 2018 8:37 AM

        Does the game stumble because it's a technical beast, or because of poor optimization? Maybe a little of both? Genuinely curious. I don't play it.

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          March 5, 2018 8:40 AM

          It looks very nice, so I think it's more a case of Capcom pushing the visuals hard than lack of optimization.

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            March 5, 2018 9:15 AM

            Yeah, they're pushing a lot of high-end rendering aspects - for example, they claim each needle on the nergigante is individually rendered (1000 of them!) so that's a lot of polys in the pipeline. You can tell with the not-zone zoning that they are still being smart in what they have to render (all passages between zones are generally narrow "tunnels" so to break up viewboxes)

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              March 5, 2018 2:26 PM

              I was fighting that tornado-generating dragon last night and the number things moving on screen was insane. But it was definitely crawling, even on Pro. I wonder if XBO X fares better.

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        March 5, 2018 8:39 AM

        Yeah they would have to remake all of the assets, for starters.

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          March 5, 2018 8:46 AM

          low res (comparatively) versions of the assets wouldn't necessarily be that bad. But the game really deserves to run at a stable frame rate.

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            March 5, 2018 10:17 AM

            I don't think it's as simple as lower res textures.

            For example, Map/Level layouts/meshes would most likely have to be altered to either keep poly count low, hide close draw-distance, or hide loading. It's like the difference between playing Far Cry 1, and playing MGS3. Far Cry lets you see the horizon. MGS is a series of confined rooms.

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              March 5, 2018 10:41 AM

              Oh yeah, for sure, I just think if they built world off the previous games it's probably doing the Metroid Prime thing where it starts loading connected rooms as soon as you move from one to another, and that's not something the Switch would have a lot of problems with so long as they use lower res textures and maps. That being said, the whole series used to be a 3DS exclusive, I bet proper optimizing could do wonders.

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        March 5, 2018 8:46 AM

        At the same time, I don't think people realize how power the Nintendo Switch is.

        So I don't think we really know how it would run, but I think everyone agrees it wouldn't be an easy thing to port.

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          March 5, 2018 9:47 AM

          It wouldn't be easy, but we seem to have reached a point where some studios--Iron Galaxy, Panic Button--are building a reputation by doing a stellar job bringing high-tech games to Switch. It's not unusual for developers to farm out ports of games that won't achieve parity with their lead platforms to third-party studios. Those studios are accustomed to starting from scratch in certain respects.

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        March 5, 2018 9:08 AM

        If Switch ran run DooM, anything is possible. Just takes effort on the part of devs.

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          March 5, 2018 11:12 AM

          Doom is way too much of an anomaly. That engine purrs like a fucking kitten, something that many engines don't.

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            March 5, 2018 11:13 AM

            True, but quite a few UE4 games work well on the switch.

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        March 5, 2018 12:14 PM

        I would take a monster hunter game that looks like MH3U on Wii U but plays like MH:W

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        March 5, 2018 12:48 PM

        Digital Foundry says PS4 PRO usually hovers around 40 with slight dips for performance mode. Not sure where you're getting struggles to maintain 30 unless you mean the base PS4/XB1.

        15:58 or so.

        https://www.youtube.com/watch?v=LDPjcJ50MX0

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          March 5, 2018 12:55 PM

          If I'm not mistaken all their testing was in solo play. With four hunters going ham it gets a big rougher.

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            March 5, 2018 1:41 PM

            Oh yeah they don't mention any MP benchmarks.

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        March 5, 2018 2:20 PM

        The switch is similar CPU-wise to the ps4/xb1, though much slower on the GPU. With a res cut and the shaders simplified I think they could do it.

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          March 5, 2018 2:20 PM

          Which of course mostly stresses how terrible the CPU is on xb1x/ps4pro/xb1/ps4 :(

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      March 5, 2018 9:19 AM

      just picked it up today. by the time i get around to playing it, the servers will probably be dead :(

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        March 5, 2018 10:16 AM

        I know this feeling.

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        March 5, 2018 10:53 AM

        Shacker "guild" is already pretty dead.

        At peak times you might see like 4 people on.

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        March 5, 2018 11:01 AM

        Will be interesting to see how it fares on PC later this year.

        It's the type of game I could see fizzling out after a few weeks or maintaining a hardcore crowd for a longer time, including bringing in some console fans who want better performance or visuals.

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          March 5, 2018 11:03 AM

          It will remain huge in Japan until MHWG shows up, which will see the great migration that way.

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            March 5, 2018 12:06 PM

            MHWG?

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              March 5, 2018 12:38 PM

              Monster Hunter games have had a "G" version after the new standard for forever now. Monster Hunter 3, then Monster Hunter 3G, etc. They were thematically nearly the same game but often had a new area or two and up to 50% additional monster types. G itself stood for G Rank, so like in Monster Hunter World how you have Low Rank and then High Rank, in the "G" versions you add "G rank" which is above High Rank for the hardest challenges in the game.

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      March 5, 2018 11:10 AM

      I just want it on PC