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Doom Patch 1.1.1 Adds Gyro Motion Aiming Controls on Nintendo Switch

Doom on Switch with motion controls. What a time to be alive.


Doom on Nintendo Switch may have received some mixed reviews at launch, but Shacknews has never waivered in our opinion that the game is a triumph of the human spirit. Late last night, the folks at Panic Button and id Software pushed Doom on Switch patch 1.1.1, adding a host of bug fixes and improvements including the addition of gyro-based motion aiming controls. This was a highly requested feature when the game launched on Nintendo's hybrid console last year, and Shackers across the world are rejoicing at the news today.

Here are all of the Doom on Nintendo Switch 1.1.1 patch notes:

New Features!

  • Motion Aiming – New control scheme option allows you to tilt the Nintendo Switch for more precise aiming

DOOM SwitchUpdate Tilt

  • Multiplayer Parties – Added new party system, making it easier to group up and play with your friends in multiplayer
  • Updated Game Icon – Game icon now matches the DOOM for Nintendo Switch boxart


  • Increased the average resolution in lower-res areas of the game
  • Implemented CPU optimizations
  • Added Traditional Chinese language support


  • Fixed an issue that resulted in a possible crash when using the BFG
  • Fixed an issue that caused audio issues while playing
  • Fixed an issue that caused stretched textures to appear in multiplayer
  • Fixed an issue where controls became unresponsive on the game menu
  • Fixed an issue where players may have incorrectly received a ban notice in multiplayer

Doom on Nintendo Switch was part of the reason that Panic Button received our illustrious Do it for Shacknews Award last year, and they continue to prove us right. 

Here are some impressions from my early tests of motion controls in Doom on Switch. The vertical sensitivity seems lower than its horizontal counterpart. I turned the sensitivity up to 100 and didn't think it was too jumpy, but I was disappointed to see that the motion melee control for glory kills is automatically disabled when you enable motion aiming. This means that players will still have to use the right thumbstick to rip and tear through the game with motion controls enabled. The frame rate is still lower than Doom on PC, but the motion controls don't feel hampered by this. All in all, this is a new way to play Doom on Switch. Motion aiming controls, along with the other improvements from patch 1.1.1, are a great way to get gamers back into one of the finest first-person shooters to come out in the last decade.

What a time to be alive.

We salute Panic Button, id Software, and Bethesda for continuing to support Doom on Nintendo Switch and look forward to the upcoming port of Wolfenstein II: The New Colossus.


Asif Khan is the Luminary and majority shareholder of Shacknews. He began his career in video game journalism as a freelancer in 2001 for Asif is a CPA and was formerly an investment adviser representative. After much success in his own personal investments, he retired from his day job in financial services and is currently focused on new private investments. His favorite PC game of all time is Duke Nukem 3D, and he is an unapologetic fan of most things Nintendo. Asif first frequented the Shack when it was sCary's Shugashack to find all things Quake. When he is not immersed in investments or gaming he is a purveyor of fine electronic music. Asif also has an irrational love of Cleveland sports.

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