Doom on Nintendo Switch may have received some mixed reviews at launch, but Shacknews has never waivered in our opinion that the game is a triumph of the human spirit. Late last night, the folks at Panic Button and id Software pushed Doom on Switch patch 1.1.1, adding a host of bug fixes and improvements including the addition of gyro-based motion aiming controls. This was a highly requested feature when the game launched on Nintendo's hybrid console last year, and Shackers across the world are rejoicing at the news today.
DOOM update 1.1.1 for #NintendoSwitch is live!— Panic Button #DOOMillion #RLonSwitch (@PanicButtonGame) February 20, 2018
Increased average min resolution, improved performance, added multiplayer parties, motion aiming, & Traditional Chinese language support.
Fixes for middleware audio, multiplayer textures, UI input, ban notice, & possible crashes. https://t.co/0MMXnIRnnv
Here are all of the Doom on Nintendo Switch 1.1.1 patch notes:
- Motion Aiming – New control scheme option allows you to tilt the Nintendo Switch for more precise aiming
- Multiplayer Parties – Added new party system, making it easier to group up and play with your friends in multiplayer
- Updated Game Icon – Game icon now matches the DOOM for Nintendo Switch boxart
- Increased the average resolution in lower-res areas of the game
- Implemented CPU optimizations
- Added Traditional Chinese language support
- Fixed an issue that resulted in a possible crash when using the BFG
- Fixed an issue that caused audio issues while playing
- Fixed an issue that caused stretched textures to appear in multiplayer
- Fixed an issue where controls became unresponsive on the game menu
- Fixed an issue where players may have incorrectly received a ban notice in multiplayer
Doom on Nintendo Switch was part of the reason that Panic Button received our illustrious Do it for Shacknews Award last year, and they continue to prove us right.
Here are some impressions from my early tests of motion controls in Doom on Switch. The vertical sensitivity seems lower than its horizontal counterpart. I turned the sensitivity up to 100 and didn't think it was too jumpy, but I was disappointed to see that the motion melee control for glory kills is automatically disabled when you enable motion aiming. This means that players will still have to use the right thumbstick to rip and tear through the game with motion controls enabled. The frame rate is still lower than Doom on PC, but the motion controls don't feel hampered by this. All in all, this is a new way to play Doom on Switch. Motion aiming controls, along with the other improvements from patch 1.1.1, are a great way to get gamers back into one of the finest first-person shooters to come out in the last decade.
We salute Panic Button, id Software, and Bethesda for continuing to support Doom on Nintendo Switch and look forward to the upcoming port of Wolfenstein II: The New Colossus.