Hearthstone: Kobolds & Catacombs - Analyzing Rhok'delar

Hearthstone is adding new Legendary weapons with the upcoming Kobolds & Catacombs expansion. This is a major addition to the game, so Shacknews is breaking these down individually, concluding with the Hunter.

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As part of its upcoming Kobolds & Catacombs expansion, Hearthstone is adding an interesting new mechanic that takes weaponry to a (literal) new level. Legendary weapons are now a part of the game, giving each of the game's nine classes a Legendary weapon to wield. Each of these weapons has the potential to impact the game in various ways and Shacknews is going to break each of these arms down one-by-one.

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We're at the end! So hours before the Kobolds & Catacombs expansion goes live, let's wrap this up with the Hunter.

(7) Rhok'delar (4/2)
Type: Weapon
Class: Hunter
Rarity: Legendary
Battlecry: If your deck has no minions, fill your hand with Hunter spells.
Source: Hearthstone Final Card Reveal Livestream with Ben Brode & Sean 'Day9' Plott

Rhok'delar At A Glance

And thus the minion-less Hunter deck is taken to its conclusion. In any other deck, this is a normal 4/2 weapon. And given that the Hunter already has a Gladiator Longbow that's much better purely as a weapon, that means Rhok'delar should only be used for its effect.

So how bad do you want those Hunter spells?

Rhok'delar Synergies

There is one thing to think about when it comes to playing Hunter. By the time Deathstalker Rexxar is ready, the Hunter player's hand is likely running thin. Even in this new expansion, the Standard Hunter has few, if any, tools to actually draw new cards. So if the Hunter's hand is running empty, then Rhok'delar becomes immensely useful. The Hunter's hand can be refreshed with multiple Secrets, Call of the Wild, and Kill Command. That's not even counting the new spells set to hit during this expansion.

But yes, the key to this deck becomes Deathstalker Rexxar. Drawing the Death Knight Hero early is the main key to making any Rhok'delar deck work. Remember that the main win condition is the Death Knight, not the weapon. Look at the weapon as an emergency means of support. Hunter players should theoretically have enough Secrets and spells to keep games close, but if their hand starts to run low, that's when it's time to play the weapon.

The issue with Rhok'delar becomes pulling any spells that actually do depend on minions, like Stampede or Smuggler's Crate. At that point, work with your Zombeasts to make those spells work for you.


That's the end! All cards have been analyzed! If you've missed anything, go back and check out our Kobolds & Catacombs coverage. If not, sit back and wait for Hearthstone's next expansion to arrive later today.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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