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Marvel vs. Capcom: Infinite Patch Includes Spider-Man Combo Glitch Fix

Capcom is about to use the Reality Stone on one of Marvel vs. Capcom: Infinite's most irritating glitches.

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Marvel vs. Capcom: Infinite is set to get its first DLC characters next week, but before that, Capcom's crossover fighter will receive its first major post-release patch. While there are some balance tweaks included, the main fix addresses a painful(ly slow) infinite combo involving Spider-Man.

From the patch notes featured on Capcom-Unity:

When an opponent has been hit by three special "grab" projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.

  • Affected moves:
    • Spider-Man - LP/HP Web Ball (including air versions)
    • Frank - LK/HK Hammer Throw

So what does this mean? It fixes an infinite combo where Spider-Man can hit his Web Ball and the Reality Stone Infinity Surge back-to-back, with no escape for the opponent. Take a look at the example below and brew some coffee, because it takes a while.

Other changes involve character-specific balance tweaks and bug fixes for Dante, Captain America, Dormammu, and Doctor Strange. Visit the aforementioned Capcom-Unity link for the full list of fixes. The patch will go live on PC and PlayStation 4 copies of Marvel vs. Capcom: Infinite on Monday, October 16, with the Xbox One version of the game set to receive it later.

Senior Editor

From The Chatty

  • reply
    October 13, 2017 2:05 PM

    Ozzie Mejia posted a new article, Marvel vs. Capcom: Infinite Patch Includes Spider-Man Combo Glitch Fix

    • reply
      October 13, 2017 2:09 PM

      Fuck the stones! boo stones. Poor spiderman he can never be good in MVC.

      • reply
        October 16, 2017 1:22 PM

        Uh, except for at least the original game, and perhaps the second? I frequently saw the top-tier players at my local arcade playing Spidey as one of their mains, usually teamed up with Jin or Strider.

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      October 13, 2017 2:46 PM

      As a Spiderman main I'm glad they are going to patch the infinite combos out. Although I never used the surge glitch, I used the storm loops and it made me feel dirty. My man is still top tier though. Now if I could only find him a partner.

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        October 13, 2017 3:32 PM

        I'm already super tired of seeing Dante/Ultron and Dante/Gamora and Dormamu/Ultron. Sacktap got some interesting stuff and Sonic Fox working that Trash Panda.
        I'm just glad people are finally branching out from all Reality Stone all the time.

    • reply
      October 13, 2017 3:55 PM

      Ha. I'd never actually seen that combo, just heard of it. Negative Damage? From the scaling? Is it counting as chip damage?

      • reply
        October 13, 2017 6:00 PM

        It's just the damage counter rolling over. Looks like it's stored in a 16-bit signed integer so it wraps around to negative once it goes over 32768.