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Forza Motorsport 7 Receiving Changes After Backlash

Microsoft and Turn 10 are bringing back the old VIP system after an outcry from fans.

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After a wave of negative feedback during the launch of Forza Motorsport 7, Microsoft and Turn 10 studios have released an open letter to the Forza community. The studio intends to revert its VIP membership benefits back to how they worked in previous Forza games after outcry from buyers that the new system resembled a pay-to-play mobile game.

VIP membership in Forza games costs $19.99 and has traditionally provided players with a permanent credits boost for completing events and a collection of exclusive cars, among other bonuses. VIP membership is also included with the $99 Ultimate Edition of the games. For Forza Motorsport 7, Turn 10 removed the credits bonus altogether, replacing it with 5 consumable loot crate mod cards that offered a 50% credit boost over 5 races. Additionally, the membership came with a few exclusive driver outfits. Drivers that didn’t pay close attention or fully understand the new loot crate mod system could burn through all the benefits of the $20 membership within an hour and have little to show for it.

Microsoft and Turn 10 announced that the system will revert back to the old system with an upcoming update and 4 new cars and 1 million credits have been gifted to VIP owners as a sort of apology. The additional gift cars are:

  • 2016 Jaguar F-TYPE Project 7 Forza Edition
  • 2017 Chevrolet Camaro ZL1 Forza Edition
  • 2017 Acura NSX Forza Edition
  • 2010 Maserati Gran Turismo S Forza Edition

The letter also addressed the problems players have been facing with the PC version of Forza Motorsport 7. In my review of the game, I detailed the crippling performance issues I encountered. Turn 10 released a patch for Forza yesterday which promises to address some of the PC version problems. The patch notes are as follows:

  • Fixed numerous livery-related issues, including some liveries applying as paint colors only, liveries not appearing in multiplayer, and game lock-ups when cancelling liveries.
  • Fixed an issue where vinyls would not appear in the vinyl editor for players who were creating vinyl groups with HDR enabled.
  • Arabic text is no longer reversed in game menus
  • Default profile slider settings for wheel users are no longer maxed out
  • Benchmark mode on PC now displays the correct minimum FPS
  • Framerate now improved in loading with G-Sync enabled.

Not addressed in the letter was a response to the criticism of the game’s homologation and Collection Tier systems. These changes to the progression of the game are a major departure from how previous Forza games have worked and have resulted in slower progression for users that don’t purchase loot crate mods. The homologation system virtually eliminates player choice in car selection over the course of the career mode and the Collection Tier system ensures that players must buy many unwanted cars in order to unlock the chance to buy the cars they actually want. While players can choose their own cars and upgrades in single race mode, they can only select cars they have unlocked via the tier system, requiring career progression.

Contributing Tech Editor

From The Chatty

  • reply
    October 5, 2017 10:26 AM

    Chris Jarrard posted a new article, Forza Motorsport 7 Receiving Changes After Backlash

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      October 5, 2017 11:44 AM

      I bought the game on the PC and have been playing the career mode since day one, I really don't see any problem with the game at all. The progression is different(so what) and I actually prefer it and it sort of reminds me of RPG skill trees or loot progression.

      Personally I love the game and think it owns. Plays great, runs great and looks amazing.

      I wonder if pro Diablo 2 players that where maxed out with hundreds of hours in D2 thought they should automatically be at level 60 on day one out of the box and have all their sets, skills, legendary gear etc when they first started playing Diablo 3? I know I never did or any other follow up to any game with progression.

      Forza 7 is a new game it should no be exactly like the last game.

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        October 5, 2017 11:52 AM

        progression is way better than forza 6's progression

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          October 5, 2017 11:58 AM

          Totally ^^^ , I agree.

          I really did not like 6 for some reason and I could not get into it(not sure why, it sort of felt soulless and dead). For some reason I want to play 7 all the time(none MP).

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            October 5, 2017 12:30 PM

            it was fucking awful, it was basically just race the same races over and over in different cars. lazy af

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            October 5, 2017 9:30 PM

            Can you go into this further? Horizon drove me nuts because of the unskippable info after info screeens after a “race” and for some reason I couldn’t get into Forza 3 after awhile either. Played a small amount of 5 and enjoyed it a lot. Just picked up 7 cause X coming soon and heard good things about progression in career mode and multiplayer might have a skill based matchmaking?

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        October 5, 2017 11:53 AM

        I prefer the previous style because I enjoy using all sorts of cars and taking advantage of the upgrade system. Homologated races are fine, but I miss the choice provided by previous games. I don't see anything like a RPG progression from the game. It sucks having to buy a bunch of cars I don't want to earn the right to gamble hard earned credits for the cars I do want. Previous Forza titles let the player progress however they chose. 7 makes it work one way and one way only.

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          October 5, 2017 12:12 PM

          They should of added both styles the new and the old to make both parties happy(all games should have two options in a perfect world).

          The cars unlock like a skill progression tree(without links), the best skills or cars in this case are the last tier. In RPG and ARPG you don't get to use the best skill till you unlock the lame or weak skills and till you max out your level. This how I see the car unlocks. So that is what I mean by the RPG progression.

          Most of the RPGs I play I have to waste points on useless/weak skills to get to the good stuff. Like I said they should of added both styles but pretty much every game doesn't do this and they mess up or change something from the last game.

          I wanted the skills system form Diablo 2 in 3 but had to accept the new system and put hundreds of hours into D3 and ended up loving it even if I hated the changes at first.

          I know what your saying and I get it, but almost all games do this sort of thing/change on a follow up game :( , lucky for me I am cool with it and prefer it.

          Well at least MS is doing something about it, Blizzard didn't care/do anything about it for Diablo 2 players and just said "too bad, it is what it is".

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            October 5, 2017 12:22 PM

            The old system already had both styles and the later tier cars aren't necessarily "better". Why is the new WRX in Tier 1 when it's unarguably faster/better than a 1995 M5?

            There's nothing new or better about what 7 offers versus previous editions, they simply took choices away from players and made the entire tuning/upgrading portion of the game progression meaningless. It wouldn't be as bad if players could simply buy the cars and upgrade them for single race use, but that's not an option with the collection tiers. The only way to speed up the run-around is to buy slot machine crates, which will be sold for real money soon.

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              October 6, 2017 9:50 AM

              I read somewhere that you couldn’t really race a car in stock form, that it would have to be upgraded or something?

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      October 5, 2017 11:48 AM

      LOL gotta keep those overpaying customers happy! I say this knowing full well I'm going to buy the Ultimate Edition of FM7 once I stop trying to get Project CARS 2 pregnant.