For Honor Is Getting Dedicated Servers And New Heroes

The coming months will see better connectivity accompany new competitive modes and a couple seasons of content.

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Ubisoft's For Honor broke the world's historic timeline in order to bring a contest between some of the greatest warriors. In our review, it's noted that the game delivers a package that contains wonderful combat but can't rise above the blemishes of matchmaking and peer-to-peer connections. The game was strong out of the gate at launch, topping the NPDs for its launch month despite only being available for 12 days during that month. It wasn't able to grow or truly sustain its audience since, but maybe the latest announcement from Ubisoft will give the game a bit of a boost. To coincide with dedicated servers for more stable matches, the For Honor developers will be adding competitive modes, two seasons featuring new heroes and maps, and a more robust training mode.

“Since launch, our team has worked diligently to identify and correct issues that were not apparent with our testing and live phases,” says Creative Director of For Honor Roman Campos-Oriola in the press release for the new announcement. “The For Honor roadmap is how we plan to build a stronger game through elements like dedicated servers. We are committed to our players and look to offer long-term support for the game.”

With a community that has no doubt fluctuated since launch, putting things into place for a fruitful competitive environment could enhance the longevity of For Honor. Dedicated servers and continued balancing updates will be instrumental in this and the press release detailed those upcoming changes and more:

  • Dedicated Servers – The development team at Ubisoft Montreal is currently working on a dedicated server infrastructure. In conjunction to the dedicated server implementation, enhancing peer-to-peer stability and matchmaking remain priorities for the team.
  • Two New Seasons – In August and November, For Honor will receive new season updates, introducing adjustments to the way players fight on the battlefield. Content from each of these seasons includes new heroes, maps, gear variations, gameplay updates and more. All season pass owners will receive early access for the new heroes released during the season. Further details will be revealed at a later date.
  • New Game Features – Competitive play with a duel tournament feature and ranked 4v4 matches, as well as a brand-new 4v4 PvP game mode, will be added to For Honor in the coming months.
  • New Training Mode – A more robust training option for both new and veteran players to hone their skills before heading to the battlefield.
  • Global Balancing Updates – Building on the updates since launch, For Honor will receive more changes aimed at balancing heroes and game modes. Some of these changes will improve elements of the fight system to make attacking more advantageous while putting more pressure on defence. All these changes will be tested via public test environments on PC with the first test starting today.

For Honor is currently available for Xbox One, PS4, and Steam. If you haven’t already taken the plunge, looks like you’ll be able to do so with much a much better connection in the near future.

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From The Chatty
  • reply
    July 27, 2017 3:15 PM

    Charles Singletary posted a new article, For Honor Is Getting Dedicated Servers And New Heroes

    • reply
      July 27, 2017 5:01 PM

      They sure did shoot themselves in the foot with that OP Light-Attack-Spammable Peacekeeper. They had to ban her from tournament play.
      I mean for a while Oni was banned from SF4 but that's not 1/12th of the roster.
      Also the Leavers and Laggers and just lag in general made your games more of a crapshoot than it should be.
      Disclaimer: I watched much streaming of the game, did not buy into it. I wanted to like it - It looked really good! I was wanting more Bushido Blade I think.

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        July 27, 2017 5:48 PM

        I would love a modern Bushido Blade. That game was so amazing and groundbreaking imo.

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          July 27, 2017 6:30 PM

          Whenever people talk about favorite fighters, that's in my top 5. SamSho 2, Last Blade 2, SF2 Hyperfighting, and prob Soul Calibur 2. I really did like Way Of The Exploding Fist and International Karate (Karate Champ clones, but better), but those are really hard to keep on a favorites list.

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            July 27, 2017 7:15 PM

            Do you consider Metal Warriors on SNES to he a "fighting game"? Because, if so, that's my all time favorite followed closely by Bushido Blade.

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              July 27, 2017 8:57 PM

              Never played it. Reminds me of Hyperdyne Sidearms. Looks like it's got some Battlezone (98) mechanics with that pilot disembark. Or vice versa of course.

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        July 27, 2017 9:00 PM

        Ill try it again when they fix the garbage network stuff.

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      July 27, 2017 8:58 PM

      Lol after the game is on pretty much life support.

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        July 27, 2017 9:02 PM

        Fixing the network issues would at least breath some life back in it. I quit because playing a match to completion for me was often not possible, so trying to get metal took way too long and often ended in frustration.

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        July 28, 2017 6:04 AM

        It's still pretty active, but I did take a break only a few weeks in after the first season due to all the connection issues. I'll give it a shot again once they get the dedicated servers up.

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      July 27, 2017 9:14 PM

      Nice graphs of various UBI games popularity via Steam..
      http://imgur.com/a/ZLee3

      Poor For Honor looks pretty flatlined.. Meanwhile R^S continues to grow.

      Of course these are only Steam stats, the huge percentage of players are not even using Steam but make of it what you will.

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        July 28, 2017 6:28 AM

        I'm sure splitting people between uplay and steam doesn't look good for the stats. I have ghost recon wildlands and the division but both thru uplay. That being said I haven't played either in the last 30 days, lolz.

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        July 28, 2017 6:37 AM

        What the hell happened in March?

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      July 28, 2017 6:06 AM

      What a joke doing this now is from my perspective. The game was fun, but the MP features and performance were an instant deal killer. At this point, even if they manage to fix the problems and improve the game, it's way past the point where I'd manage to talk any friends into buying and playing this with me.

      I think Ubi realizes this, so pretty much the only reason I can imagine for them to put this much more effort into the game is that they plan to go F2P at some point.

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        July 28, 2017 6:19 AM

        I think what they did with Rainbow Six and the "Starter Edition" worked in their favor so I wouldn't be surprised to see them do it with most if not all of their MP focused games.

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