Rumor: Far Cry 5 Will Only Save One Player's Progress in Co-op

That's if a German translation was indeed interpreted properly.


One of the biggest selling points of Far Cry 5, aside from whopping some militant religious zealot ass in Montana, was that you could do it with a friend in co-op. Great for getting through some of the more difficult parts of the game. Unfortunately, it turns out that co-op may be only good for one player, not both. See the image up top? If true, that animal explains our feelings on the topic.

German site GameStar claims that only one person will get mission progress credit for running through the game in co-op mode, if the translation is indeed accurate. That does not bode well for a game that promised start-to-finish online co-op in a series that has not previously had it. You better have a really good friend who will help you after you help them, without requiring signatures in blood.

Unfortunately, Ubisoft did not respond to a request for clarification or confirmation, so we are forced to label this as rumor since we are not fluent in German.

Far Cry 5 is coming sometime in February of next year.


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From The Chatty
  • reply
    July 3, 2017 4:35 PM

    John Keefer posted a new article, Rumor: Far Cry 5 Will Only Save One Player's Progress in Co-op

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      July 3, 2017 4:50 PM


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      July 3, 2017 5:19 PM

      Better then completing stuff out of order or not being able to multiplay unless each players story progress is identical. Co-op will be 5% of the players anyway. As much as I love coop it's better to reduce the complexity to increase the ease of drop in drop out.

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      July 3, 2017 5:40 PM

      What else are they going to do? There are only a handful of options, and none of them are perfect.

      - No progression: You can screw around on the map, but nobody has their progression saved. Entertaining for a bit, but probably not satisfying.

      - Lock-step: Progression is saved for both players, but the game can only be played co-op, and only with the person whom you originally started playing with. Only works for people who are really committed to playing together.

      - Fast-forward: Whoever has less progress gets fast-forwarded to the point of the person with more progress, skipping content in the process. Liable to be disappointing and unsatisfying for the person who gets fast-forwarded.

      - No guest progress: The rumored (and most likely) method. Only the primary player (the host, the person doing the inviting, the person with the most or least progress, however it is determined) of the game makes progress. The other "guest" player just helps out.

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        July 3, 2017 5:52 PM

        How about you both progress if you start from the same "checkpoint," but otherwise only the host advances?

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          July 3, 2017 6:17 PM

          If for some really weird reason the game ends up being story choice driven, and not on rails it would completely derail the method.

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            July 3, 2017 8:26 PM

            Even without being story choice driven it's easy to run into issues. Just having multiple mission chains to follow at once would make Junktown's scenario pretty rare.

            Even synchronizing what map areas are cleared/captured/whatever becomes a thorny question.

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        July 3, 2017 6:21 PM

        What about how Wildlands did it? Seems to work very well.

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          July 3, 2017 8:21 PM

          I haven't played Wildlands, so I don't know how they did it.

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        July 3, 2017 8:36 PM

        Yeah. For online coop, I only expect the host to carry the save data. Last "big" game I remember was probably saints row 4.

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      July 3, 2017 8:35 PM


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      July 4, 2017 7:53 AM


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      July 4, 2017 9:08 AM

      I've been playing through Dying Light and that has jump in coop which is not bad. By the way that game feels a lot like Far Cry sometimes

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