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Take-Two Acquires Kerbal Space Program; Developer Squad to Continue Updates

Squad assured fans that KSP updates and DLC will continue to be released as they have been thus far.


In a press release published earlier today, Rockstar Games parent company Take-Two Interactive announced the acquisition of Kerbal Space Program (via GameSpot). Take-Two CEO Strauss Zelnick clarified that while the publisher added Kerbal Space Program to its portfolio of titles, developer Squad will remain independently owned and will continue updating its game.

"It's just another example of our desire to build up our collection of owned intellectual property," Zelnick said during a presentation with Cowen and Company, an investment firm. "This is an opportunity to buy a title that's already successful--it's sold in roughly 2 million units, still in market, still selling on Steam. There'll be more additional content packs coming. And we think it's a great addition to the stable of intellectual property, and it fits within our independent games initiative, which is an area we don't talk about much, but it's an area of increasing focus."

While Take-Two sees plenty of money-making opportunities in Kerbal Space Program, the publisher didn't snap it up arbitrarily. Piggybacking on Zelnick's comments, senior VP Michael Worosz explained that KSP is viewed as a beloved property with a long-term future that will hold a position of respect in Take-Two's portfolio.

Developer Squad is based in Mexico. Kerbal Space Program is its one and only game so far, but what a one and only game to hang your hat on, yes? Squad will continue maintaining the game, and published a blog to share news of KSP's acquisition and to assure fans that business will continue as usual. "The important thing to know is that this big news doesn’t change much for the KSP community. Squad and the current development team is still here and we’re hard at work on KSP and its future updates, but now we are fortunate enough to do so with the help of an experienced publisher like Take-Two, and we couldn’t be more excited and happy to see where our conjoint collaboration will take KSP forward." 

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at and @davidlcraddock.

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