The new expansion for Bridge Crew is available now.
The prototype HMD device offer a glimpse of where the next generation of VR headsets is heading.
Without your sight to guide you, the darkness seems much more terrifying.
More Psychonauts? More Psychonauts!
This charming burst of nostalgia is a love letter to growing up as a gamer with awesome VR capabilities.
In addition to a large collection of updates in celebration of two strong years in VR, Oculus is giving out $28,000 in prizes.
Part of Oculus' two-year anniversary celebration includes Rockstar hit crime adventure.
Survios' second virtual experience is upon us. It's not only a fun addition to the VR ecosystem, it's one that may serve as the bar for many others.
Oculus has set the bar with great deals for the best VR content throughout the year and it continues with a bundle special and end of the year Winter sale on software.
Shacknews caught up with Psytec Games at Oculus Connect 4 to talk about their newly announced VR game for Oculus Rift.
The team at Oculus has something special on their hands with the latest VR HMD prototype, Project Santa Cruz.
The company is focused on putting VR to work for businesses.
Rift Core 2.0 is adding some new features for Oculus Rift users.
The VR storytelling studio behind Lost, Henry, and Dear Angelica is being shut down.
Developer Superhot Team promises official support is coming 'soon.'
They look a little like Portal 2's Wheatley, only with more eyes. I'm on board.
Shacknews CEO and Chief VR Evangelist, Asif Khan, takes a look at the virtual reality landscape one year after the Vive and Rift shipped.
Facebook's Mark Zuckerberg has expressed an intense interest in augmented reality, but Jason Rubin and Oculus remain focused on bringing VR to the masses. Find out why in part 3 of our interview.
The Santa Cruz HMD prototype may just be a proof of concept for now as Oculus remains focused on improving the quality of tethered virtual reality.
We sat down with Jason Rubin, VP of Content at Oculus, to talk about the company's relationship with third party developers and how he sees the VR software market going forward.