By Alice O'Connor   //   June 14, 2013 6:45 AM

EA: Online Pass profits didn't balance out reputation damage and player frustration

EA is finally ditching Online Passes so the three-year experiment clearly didn't work out quite as it had hoped, but how bad was it? "The amount of money that we made, it didn't replace the amount of frustration we put on our customers and it didn't offset the reputation damage it caused the company," EA Labels president Frank Gibeau has said at E3. Ah. So quite bad.
By Alice O'Connor   //   March 27, 2013 5:30 PM

EA's Gibeau: 'DRM is a failed dead-end strategy'

SimCity was brought crashing down at launch by its always-online requirement, this we know. However, EA Labels president Frank Gibeau has sworn blind that the requirement was a result of the designers' MMO visions, not a DRM mandate handed down to Maxis from EA. He's ragged on DRM a fair bit too, decrying it as "not a viable strategy for the gaming business." Honest.
By Steve Watts   //   March 12, 2012 12:00 PM

CD Projekt Red swears off DRM

The CEO of CD Projekt Red has claimed that DRM simply does not work, and promised that its games will "never use any DRM anymore."
By Alice O'Connor   //   February 29, 2012 6:30 AM

Borderlands 2 PC uses Steamworks

The PC edition Borderlands 2 will use Valve's Steamworks suite as its DRM. Gearbox's shooter RPG will pack Steamworks features including multiplayer matchmaking, Steam Cloud storage, achievements, auto-updating, downloadable content, "and more."
By Alice O'Connor   //   February 8, 2012 9:30 AM

Ubisoft server migration breaks supposedly safe games

Ubisoft had warned that a number of its PC games would be unplayable while the publisher transferred servers, thanks to its frightful DRM, but it seems some games supposed to be safe are not working either.
By Jeff Mattas   //   January 17, 2012 8:00 PM

Ubisoft PC DRM monitors hardware changes

Ubisoft has implemented a new type of DRM that monitors user hardware configurations, and requires a fresh game key validation if the hardware changes.
By Alice O'Connor   //   December 8, 2011 11:45 AM

Steam DRM declared a success by Football Manager 2012 dev

Though many fans were upset when Football Manager 2012 became the first in the PC sim series to require Steam, developer Sports Interactive has credited the move with helping reduce piracy, seeing FM2012 cracked 15 days later than the games "usually" are.
By Garnett Lee   //   November 29, 2011 5:30 PM

Witcher 2 studio co-founder says DRM doesn't work

The Witcher 2 has sold over 1 million copies without DRM. Studio co-founder Marcin Iwinski says it simply doesn't work and they succeed by offering extras with their game and educating the consumer.
By Alice O'Connor   //   November 9, 2011 7:30 AM

Take On Helicopters' anti-piracy tech defended by devs

Unsuspecting pirates playing Take On Helicopters have found their vision turned watery, and not with tears of shame. Bohemia has explained its anti-piracy scheme, saying developers have a responsibility to "try to protect their company's future."
By Steve Watts   //   August 22, 2011 2:30 PM

Diablo 3 online requirement to prevent hacks

Diablo 3 game director Jay Wilson talks about the hacks that led to an always-on requirement for Diablo 3, and shrugged off concerns that some players may not have an internet connection.
By Alice O'Connor   //   August 18, 2011 7:30 AM

Driver: San Francisco PC DRM toned down

Ubisoft has scaled back its DRM plans for Driver: The City That Knows How on PC, following fan feedback. Previously it was planned to require a permanent Internet connection, but now you'll only need to be online to launch it.