Crowdfunding News


Broken Age running out of money, releasing in two halves on Steam Early Access

By Alice O'Connor, Jul 03, 2013 6:00am PDT

Raising $3.4 million may have been far beyond Broken Age's crowdfunding goal of $400,000, but Tim Schafer has said that "didn't stop me from getting excited and designing a game so big that it would need even more money." Facing running out of cash to make the adventure game...


"Yeah, it's not like anyone there has ever made a game before... "

- Sephiras see all 115 comments

Double Fine's Massive Chalice Kickstarter ends at $1.2 million

By Steve Watts, Jun 28, 2013 9:00am PDT

Double Fine's Kickstarter campaign for Massive Chalice has ended, raising about $1.2 million from its initial $725,000 goal.


"Though yer i wouldn't mind seeing some gameplay before i backed it, does sound awesome though."

- WootheDave see all 4 comments

Syndicate Wars co-creator crowdfunding 'spiritual successor' Satellite Reign

By Alice O'Connor, Jun 28, 2013 6:45am PDT

Starbreeze's recent FPS reboot Syndicate did offer some jolly pleasant cyborg murder machine co-op action, but it was certainly nothing like the original. It may not matter if rights-holder EA has no interest in careful top-down tactical games, as Syndicate Wars co-creator M...


"Between this, Star Citizen and Shroud of the Avatar, my teenage years are coming back alive!"

- Maarc see all 3 comments

Cosmic Star Heroine announced by Penny Arcade dev Zeboyd

By Alice O'Connor, Jun 26, 2013 10:00am PDT

After two years on the Penny Arcade series, Zeboyd Games is back to doing its own thing. The retro RPG enthusiast yesterday announced its next game, Cosmic Star Heroine, a sci-fi RPG starring a space-spy catapulted to fame and perilous danger after her cover is blown.


"Here's hoping this will be the Chrono Trigger of Zeboyd RPGs."

- Memphis-Ahn see all 4 comments

American McGee launches OZombie Kickstarter

By John Keefer, Jun 25, 2013 4:00pm PDT

It appears American McGee and his team at Spicy Horse are not waiting around to see if he can secure the rights to the Alice franchise for a new...


"I don't see this one making that crazy amount. Their video is trying too hard to be funny and ..."

- TotalRecall see all 10 comments

Original SOCOM creative director crowdfunding 'spiritual successor'

By Alice O'Connor, Jun 10, 2013 8:45am PDT

You there, do you fancy a PC tactical shooter lead by the creative director of the first two SOCOM games? Prove it. David Sears and the gang at Special Operations Forces Studios are trying to crowdfund "a spiritual successor" to those PS2 games, or more accurately a showcase...


"yay...just what we need...another "tactical" military shooter. I think that the only cache ..."

- Th3rdSun see all 2 comments

Shadow of the Eternals crowd-funding temporarily suspended

By Steve Watts, Jun 04, 2013 2:00pm PDT

Precursor Games has decided to suspend its Kickstarter campaign and cancel its own Web site's crowd-funding, with plans to relaunch the Kickstarter (only) in a few weeks.


"this explains it well enough: ..."

- Home Nugget see all 17 comments

Double Fine's Massive Chalice passes Kickstarter goal

By Alice O'Connor, Jun 04, 2013 8:30am PDT

Turns out, people are pretty keen to see more games from Double Fine. Who knew? The Psychonauts dev's pitch for roguelike-inspired strategy RPG Massive Chalice has apparently struck a chord, passing its crowdfunding goal of $725,000 in only five days. Gosh, and it still has ...


"I wish I could trade in my Double Fine Adventure Kickstarter pledge for this one instead. Oh ..."

- PenicillinX57 see all 19 comments

Double Fine's Schafer sees 'big future' in crowdfunding

By Steve Watts, May 31, 2013 8:00am PDT

Double Fine head Tim Schafer talks about the crowdfunding trend, using the model regularly, and how the options give it more flexibility in making deals with publishers.


"For twenty bucks, I could care less. I'm investing in the studio and the people, and at the end ..."

- wedgeski see all 12 comments

City Quest Oculus Rift mode drags 2D adventure game into delightful 3D

By Alice O'Connor, May 30, 2013 2:05pm PDT

As time of yore known only as 'retro' trundles towards the early Nineties, developer Stone Monkey Studios has combined two cool but sort-of-incompatible things from 20-odd years ago: 2D adventure games and virtual reality. In a charming bit of creativity (not to mention crea...


Double Fine launches Kickstarter for Massive Chalice

By John Keefer, May 30, 2013 11:05am PDT

After it's successful push to fund Broken Age, Double Fine has gone back to the crowdfunding well again, launching another Kickstarter campaign to the crowdfunding well again, launching another Kickstarter campaign to fund a new turn-based tactics title set in a feudal fanta...


"Not surprised after the XBone fiasco. And maybe the fact that Ps4 is 50 to 60% more powerful ..."

- memots see all 45 comments

Heavy Gear Assault continues crowdfunding on Kickstarter

By Alice O'Connor, May 21, 2013 6:45am PDT

After several months of running its own custom crowdfunding campaign without a great amount of success, Heavy Gear Assault developer MekTek Studios has launched a bona fide KickstarterĀ© to get things rolling. To drum up a little more enthusiasm for the free-to-play mecha sh...


"Mektek and Stompybot have revised the base goal to include a single player military episode ..."

- Jason Dickerson see all 14 comments

Jagged Alliance: Flashback downloadable 'diorama' shows off art style

By Alice O'Connor, May 17, 2013 6:00am PDT

With six days left on its crowdfunding campaign, retro "reset" Jagged Alliance: Flashback has only raised 65% of its goal. Oh, how tense! To tempt, tease and excite potential backers, developer Full Control has released a downloadable "diorama" with a rotatable in-engine pee...


"I can't wait to see this game made for the following reasons. Sirlach's Top Ten Reasons Why ..."

- sirlach see all 14 comments

Sid Meier wary of crowdfunding hampering games' design flexibility

By Alice O'Connor, May 15, 2013 1:30pm PDT

Crowdfunding may be a fine way to raise money, but what if your vision for the game changes over the course of development? It's a sticky situation, luminary designer Sid Meier has said. Things are of course a bit easier when your name alone is enough to sell games, but he's...


"People crowdfund your game because they like the vision you have, not whatever you decide to ..."

- Kubiac see all 12 comments

Among the Sleep scares up alpha demo

By Alice O'Connor, May 15, 2013 11:00am PDT

Having played Among the Sleep, I can confidently say I'll never choose to be a baby. It is awful. Scary things happen and I don't know why and I can't even reach door handles. I will play one in a video game, though. As the end of its crowdfunding campaign nears, developer K...