After seven years of tumultuous development, Blizzard is officially canning development for its next MMORPG known as Project Titan. Citing a lack of passion and several setbacks, Blizzard has ultimately decided to scrap the whole project.
"We didn't find the fun," Blizzard CEO Mike Morhaime told Polygon. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."
Blizzard had appeared to be ramping up production on Project Titan in recent years, with the development hitting 100 workers. However, given the game's ongoing identity crisis and the recent success of smaller-scale Blizzard games, the publisher ultimately thought it best to shift away from the massive endeavor. Titan's cancellation is also offering Blizzard a moment of introspection, noting that it doesn't necessarily have to pigeonhole itself as the MMORPG studio.
"Maybe we can be what we want to be and inspire groups around the company to experiment, get creative, think outside the box and take chances on things that just might thrill people," Blizzard senior vice president of story and franchise development Chris Metzen added. "Maybe they don't have to be these colossal, summer blockbuster-type products."