Call of Duty: Ghosts PC requires 64-bit Windows

Will your PC be able to handle Call of Duty: Ghosts?

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Explosions. And not just any explosions. These are next-gen explosions. Will your PC be able to handle Call of Duty: Ghosts? Even if your rig was able to handle last year's Black Ops 2, you may want to double-check. This year, Infinity Ward has upped the min-spec, requiring 6GB of RAM and a 64-bit version of Windows. But with these requirements, at least Infinity Ward promises that the PC version will look even better than the next-gen console versions.

Here's the official min-spec:

  • OS: Windows 7 64-Bit / Windows 8 64-Bit
  • CPU: Intel® Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better
  • Memory: 6 GB RAM
  • Hard Disk Space: 40 GB
  • Video: NVIDIA® GeForce® GTS 450 / ATI® Radeon™ HD 5870 or better
  • Sound: DirectX compatible sound card
  • DirectX®: DirectX® 11

Call of Duty: Ghosts will be available on PC on November 5th.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 23, 2013 9:15 PM

    Andrew Yoon posted a new article, Call of Duty: Ghosts PC requires 64-bit Windows.

    Will your PC be able to handle Call of Duty: Ghosts?

    • reply
      October 23, 2013 9:41 PM

      Luckily it won't have to.

    • reply
      October 23, 2013 10:19 PM

      Ever since I lucked into 3/4's of a mid-high tier gaming PC on craigslist for $50, I find myself wanting to play a lot of next gen games I normally wouldn't care about... including this. Hopefully Zelda on 3DS will help me forget about all that. At least until Watch Dogs releases.

    • reply
      October 23, 2013 10:26 PM

      Stoked. Got the system, ready to roll. LET'S DO THIS MARINES!

    • reply
      October 24, 2013 1:06 AM

      Not the game to make me buy more ram.
      Hell at this point my i7-870 and gtx460 may as well both get overhauled as well. But again... not for this game.

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        October 24, 2013 5:01 AM

        I remember when I built my i7-920 rig in early 2010 in preparation for Rage. Even though Rage is grating, it's eight hours of nice environments and good sections of FPS combat, interspersed with ersatz-Fallout 3 that you have to slog through to get to the FPS combat and large-world driving. That marks the last time I build a gaming rig in preparation for a game pre-release.

        I don't want to dig on Ghosts pre-release, but why would I dump $1600 on a gaming PC, just for a roller-coaster FPS campaign that Jeff Gerstmann probably beat yesterday in 4 hours at the Ojai Valley review event this week? Also, I got bored of the Call of Duty multiplayer's manipulative and derisive structure, and us gamers in the outside world don't know how the PC version's going to work, because the PR plan hasn't talked about it yet, and the reviewers are probably only playing the 360 / XBox One versions in hotel rooms. We'll have to wait for post-release week to see what that experience is, good or bad.

        At this point, I'm content playing Quake 3 with bots. They don't grief, I can control their skill, and there's not some Skinner Box mechanic trying to manipulate how I play the multiplayer game.

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          October 24, 2013 7:12 AM

          Heh, I don't think a single game typically drives my upgrade decisions. Possibly worse, it's when new games just start running like ass until it comes to a head and I have to. But you thoroughly laid out why CoD wouldn't be a "system seller."
          Apparently the multiplayer gameplay footage on IGN is on PS4. Wonder if the review event is xbox with that in mind. Probably, but meh.
          Curious what you mean by skinner box mechanic. I'm dumb and not drawing the analogy to anything.

    • reply
      October 24, 2013 1:34 AM

      I had no intentions of buying this, but a statement like that cant go unrewarded lol......where's my wallet?
      "Infinity Ward promises that the PC version will look even better than the next-gen console versions"

      • reply
        October 24, 2013 3:37 AM

        Statements and marketing ploy is where the good things are at!

      • reply
        October 24, 2013 5:22 AM

        Has there ever been a CoD game that didn't look better on the PC?

        I suppose there was CoD 3...

    • reply
      October 24, 2013 2:43 AM

      [deleted]

    • reply
      October 24, 2013 3:43 AM

      dedicated servers announced yet?

      • reply
        October 24, 2013 4:28 AM

        Yes. All platforms will have dedicated servers.

        • reply
          October 24, 2013 4:49 AM

          They didn't say whether PC would allow community-hosted. Considering how they probably don't want the server-side code libraries to be released to consumers, they probably won't.

    • reply
      October 24, 2013 4:43 AM

      A true next gen experience.

      • reply
        October 24, 2013 9:35 AM

        no sir. that is reserved for when they allow FOV above 75. then we'll be like HOLY SHIT WOW

    • reply
      October 24, 2013 4:52 AM

      Hmmm.. now I'm kinda interested.

    • reply
      October 24, 2013 4:59 AM

      My question is who isn't on 64 bit by now? Gamer wise? I know enterprise PC aren't but all gamers should have been for years now.

    • reply
      October 24, 2013 7:16 AM

      Call of Duty went from a great, epic, WW2 series to a mass-produced cluster fuck of i just don't give a damn anymore.

      • reply
        October 24, 2013 7:18 AM

        Apparently for the last several games is been "edgy" to set it in our back yard and depict everyone kung fu fighting.

    • reply
      October 24, 2013 7:52 AM

      That's great, but without privately hosted dedicated servers and an actual server browser I don't care. The multiplayer roulette kills any sense of community for me.

      • reply
        October 24, 2013 8:10 AM

        It's going to have Dedicated Servers from the sounds of it.

        • reply
          October 24, 2013 9:15 AM

          I doubt that they'll allow community hosted servers. CoD:BLOPS, CoD:BLOPS2, BF3, and BF4 only had servers via a contracted hosting company, to ensure that the public never had access to the server-side code libraries (and even this didn't stop all cheating). I don't remember if MW3 PC had dedicated servers, but MW2 had IWNet, which started this whole controversy of big FPS developers wanting to kill off community-hosted servers.

          • reply
            October 24, 2013 9:59 AM

            For all its issues I prefer matchmaking to private servers.

            Black Ops 1 was unplayable for me after a time because of shitty admins and stupid rules.
            I would constantly get booted for "hacking," using items an admin didn't like, and even for sprinting. Fuck that.

            It sucks for a community like shacknews but overall I find it preferable.

            • reply
              October 24, 2013 10:08 AM

              [deleted]

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                October 24, 2013 11:17 AM

                In my experience most suck, not just a few, and the rare good servers are consistently full.

                The loss to community kind of sucks but there are other avenues to create that with parties, steam friends, and external voice chat.

              • reply
                October 24, 2013 11:22 AM

                I remember a Christian server I joined that had polite players, cool team work, and such for that zombie mod for CSS. Only thing you couldn't do was swear. It was surreal but I enjoyed it.

                Made me think of that King of the Hill episode when Bobby joins a skateboard gang Church group.

              • reply
                October 24, 2013 2:50 PM

                Yeah, the sense of community is pretty fantastic.

            • reply
              October 25, 2013 7:58 PM

              Yeah, I have to agree. At least in COD where every other annoying private server was wanting to do some idiotic mod - my system was constantly having to download crap, could never just find a basic game. It got super annoying after a while.

        • reply
          October 24, 2013 11:49 AM

          Dedicated servers isn't the same as privately hosted ones. The best sort of multiplayer is when you can select a bunch of well run open clan servers with rule sets you like (hardcore, tactical, 3x the normal score limit, whatever) then, importantly, mark them as favorites so you can revisit them and in some cases start to get to know the regulars.

          Being popped from server to uniform server and never seeing the same people online from day to day just wrecks any potential sense of community IMO. Plus there are other issues. In MW2, I thought the rounds were too short. I thought the matches could have really benefited from being 50% longer, but without privately hosted servers, every match was the same, no matter where you played, because there was no "where." It was all homogeneous.

          • reply
            October 24, 2013 12:03 PM

            It seems like the reasons you want privately hosted servers is the very same reason I don't.

            "Tactical" servers especially make me angry. If you don't like playing the game (sprinting, jumping, etc) then don't play the game.

            I very much prefer all the servers adhere to a standard ruleset where I know exactly what I'm getting at all times.,

            • reply
              October 24, 2013 12:10 PM

              Vanilla servers still exist usually, admittedly in the minority after a while, but without the private servers, it's one size fits all.

              • reply
                October 24, 2013 12:41 PM

                The only "modern" game I've really played with a server browser is Black Ops 1 and it got really bad really fast and it wasn't long before vanilla servers simply didn't exist in any meaningful fashion.

                • reply
                  October 24, 2013 2:01 PM

                  And while many of those rulesets are terrible, it does tell you something about how people want to play the game (at least the ones who invest so much time into it that they're willing to shell out for a server). Which is, not with the default rule sets.

                  • reply
                    October 24, 2013 2:13 PM

                    While that may be true for a select few mostly it's just people trying to make up for being bad at the game.

                    Can't dodge claymores? Ban them.
                    Can't move and aim at the same time? TACTICAL ONLY!!! NO SPRINTING!!!
                    No awareness? SNIPERS ONLY!
                    Suck at learning maps? Nuketown 24/7 (or Metro in BF3)
                    Just bad in general? Kick everyone that does well for "hacking"
                    Etc, etc, etc.

                    While there are some legitimate uses for chaning settings (like extending round length that you mentioned) the overwhelming vast majority of instances where I see them used it is in terrible manner.

                    If you that is how you want to play the game, find a different game. Don't fracture the playerbase of the game I want to play as the developers intended.

      • reply
        October 24, 2013 9:37 AM

        As many issues as the matchmaking has I prefer that to Privately hosted servers with shitty admins and inane rules.

        Black Ops had a server browser and became basically unplayable for me as I constantly got booted from servers for "hacking," using items some admin didn't like, and often times just for sprinting.

        • reply
          October 24, 2013 10:01 AM

          Gdi, this post was not showing up so I reposted it above.

        • reply
          October 24, 2013 10:07 AM

          DUDE TOTALLY. hahaha. the no running/sprinting?? WTF. no sniping, no akimbo, etc etc etc - at least some of those restrictions I could get behind. the BLOPS server browser was 99% nuketown and 1% asshole admins trying to exert their control with a combination of shitty options enabled or disabled.

          I got booted from one server for using a suppressor. hooray BLOPS.

        • reply
          October 24, 2013 10:09 AM

          **24/7 NUKETOWN NO BITCHES NO HAX NO MP7 U WILL BE KICKED/BANNED**

        • reply
          October 24, 2013 10:28 AM

          Yeah. As another example of server operators ruining a game, play Wolfenstein: Enemy Territory. Servers running crazy mods and shitty map packs, it's impossible to find a vanilla game.

        • reply
          October 24, 2013 10:39 AM

          [deleted]

        • reply
          October 24, 2013 10:41 AM

          Yep. I ran a server for BF3, but cheap chinese crap servers vpn'ed to say New York made it so that any idiot could throw up a cheap server and do 10000 ticket metro.

          Killed the game for me, esp since any good servers were rare and constantly full.

        • reply
          October 24, 2013 11:03 AM

          Instagib / low grav BS makes matchmaking seem great.

        • reply
          October 24, 2013 12:08 PM

          Of course people can set up shitty rulesets, the original Tribes and the UT series were particularly awful about that, but with CoD4 anyway, I always had 4-8 servers in my favorite list that pinged well under 100 and had rulesets that I liked.

          If a server had stupid rules like "no running" or whatever, you know what my incredible strategy for not playing on them was? I didn't play on them. Mind. Blow. I know!

          Without that option, all you get is the game's built in presets. Matches too short? Tough. Constantly get killed by M203 grenades at the beginning of every round? Tough. It's not your game, it's Activision's game and you'll play it they way they want you to.

          Or not at all, which is increasingly my choice unfortunately, since I really enjoyed CoD4 (partially because of the gillie suits which the series pretty much forgot about immediately) but it went downhill from there.

    • reply
      October 24, 2013 8:31 AM

      CoD finally doing something that is actually good for PC gaming: making 32-bit folks upgrade. If there is any around, still.

    • reply
      October 24, 2013 9:37 AM

      Will Call of Duty: Ghosts be able to handle my PC?

    • reply
      October 24, 2013 10:32 AM

      [deleted]

      • reply
        October 24, 2013 12:55 PM

        no fuckin' way. your woman let you get all that new RIG stuff? :D

    • reply
      October 24, 2013 12:49 PM

      40 GB?! Holy shit. I'm gonna need new internet to download future games if COD is breaking 40 GB mark.

      • reply
        October 24, 2013 12:56 PM

        i think you can expect most aaa games of the new generation to be around the size of a 50gb bluray.

        • reply
          October 24, 2013 12:58 PM

          I'm glad I haven't really needed an SSD yet. however, CoD and BF4 seem like they'd be the first to really want one. and with that in mind, weren't the original ones like 80GB? lol.

          new RIG spec out time! :D

          • reply
            October 24, 2013 1:04 PM

            doubt they would _need_ an ssd, most of the streamed resources in games are reasonably chunky so an old school harddrive should be plenty fast to not hold the game engine back.

      • reply
        October 24, 2013 2:30 PM

        Who knew boring could take up so much space

    • reply
      October 24, 2013 2:34 PM

      STEAM Group for PC Players - http://steamcommunity.com/groups/shackghosts

    • reply
      October 24, 2013 3:18 PM

      Video footage of the beta testing
      http://www.youtube.com/watch?v=pJZ3inF2EGc&hd=1

    • reply
      October 24, 2013 4:31 PM

      64 bit OS is not a major issue. The amount of RAM and having to have DX 11 is going to be a major issue; and this is just the min specs. Wow. GG EA.

      • reply
        October 29, 2013 4:56 PM

        How dare they! It's not like DX11 is 4 years old at this point.

    • reply
      October 24, 2013 10:44 PM

      Finally a Popular Game that will compel PC Gamer's to upgrade their Systems or miss out. You don't need the Newest Top of the Line Graphics Card, and Ram is cheap.

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