Morning Discussion
by Xav de Matos, Jan 25, 2011 5:00am PSTVacation's over. I really enjoyed my time away from work, exploring some of the great spots buried within Chicago. It was a hectic time in the city due to the face-off between the Bears and the Pack. It didn't turn out well for Bears fans.
What did turn out well was Never Not Funny, live at the Congress Theater. The show was hilarious as usual, Daver sang the theme and the crew sang along at the end. As an added bonus, I had the pleasure of meeting the crew. What a classy group of gentlemen.
Well, it's back to work for me. Next time I'll be sure to remember to take more than two days off. Maybe.
Watch the Microsoft Xbox reveal right here
Penny Arcade's Rain Slick 4 slides out June 7
Batman actor adds confusion to Arkham Origins announcement
Dragon's Prophet enters open beta next week
Heavy Gear Assault continues crowdfunding on Kickstarter



Long story short, it was pretty great!
...but in its own odd and interesting way, so I intermittently wrote out my thoughts while noodling through some television and websurfing. Turned out to be a lot of thoughts. Here they are, somewhat polished, for the benefit of you wall-of-text lovers; you know who you are. (Please don't report me to reddit.)
Three parts coming up. Bear with me if the PRL kicks in.
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First things first: Metro 2033 is a linear shooter. It has several areas which really are just a hallway or tunnel that you progress down. Other times the environment booms out into a large building or outdoor arena that you can work your way through, but Metro is certainly not an open-world game.
A playthrough on normal difficulty will apparently take around 10 hours, if you are a fairly exploration-happy and stealth-inclined type like me.
Metro's game mechanics are here and there and everywhere. It has a lot of shooting, but it's not a precision combat FPS. It has places where stealth can be useful. It has horror scenes and other cinematic pretensions. It has a few vehicle/turret sequences and a smattering of QT events. It has item stores and a small amount of weapon customization. It's... well, it's kind of adorable how it just does whatever it likes without focussing on (or quite excelling at) any of those things.
On the down side, Metro could easily frustrate you if you're very demanding about one of those styles of gameplay. Or if you want to have a viable sneakin'-vs.-shootin' choice in any and every situation. Or if you get impatient at unskippable bits of story progression.
And I should mention the infrequent checkpoints and lack of manual saves, which will exacerbate any of the other things that bug you.
OK? OK. On to the good stuff!
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