Morning Discussion
by Xav de Matos, Jan 25, 2011 5:00am PSTVacation's over. I really enjoyed my time away from work, exploring some of the great spots buried within Chicago. It was a hectic time in the city due to the face-off between the Bears and the Pack. It didn't turn out well for Bears fans.
What did turn out well was Never Not Funny, live at the Congress Theater. The show was hilarious as usual, Daver sang the theme and the crew sang along at the end. As an added bonus, I had the pleasure of meeting the crew. What a classy group of gentlemen.
Well, it's back to work for me. Next time I'll be sure to remember to take more than two days off. Maybe.
Splinter Cell Blacklist co-op modes partially detailed
FIFA 14 on PC won't use Ignite engine
Ace Attorney Trilogy coming to iOS next week
Far Cry 3 editor jazzed up with Blood Dragon shinies
Epic Mickey 2 for Vita coming June 18



Games like Flashback and Blackthorne come to mind for me.
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The focus moved from gameplay designed to keep you pumping money in to a machine, to gameplay designed to get you lay out the purchase price of the game. You can really see the shift in gameplay focus during the period of time between the height of arcades and when consoles such as the NES, SMS, then Megadrive and SNS became available and affordable.
So many of those classic arcade titles, when replayed on a console or MAME with credits being symbolic rather than costing money, feel shockingly weak and shallow now. Take the turtles arcade game, it was a hugely popular and frequently crowded game in the arcades where I hung out, when I played it on MAME on a console with a shacker mate with whom I lived it fell flat as fuck. Within an incredibly short period of time it became apparent to us both that the gameplay was shit as fuck and our memory of it was flawed, When the profit generated by games shifted from biuying credits to buying the game - the shift in gameplay and then the gameplay in retrospect was marked.
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