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The Silvyr Tower - A D&D 5E One-Shot written specifically for new DMs

The Silvyr Tower - A D&D 5E One-Shot written specifically for new DMs

Have you been thinking about trying out this new fangled game called Dungeons and Dragons? Are you a forever DM looking for new content, or a player looking to give your forever DM a break? Then this article is for you. I've written a D&D 5E one-shot with emphasis on being easy-to-understand and easy-to-play for new DMs and new players alike--but it should be enjoyable for players and DMs of all skill levels looking for a new adventure.

mlev

Resurgence of an old past-time

D&D is experiencing a pretty significant uptick in popularity lately--which is a great thing! The only downside is that in order to play D&D, you need a Dungeon Master; and Dungeon Masters are in much shorter supply than players.

To help with this, I've written an adventure for D&D 5E, which is written specifically for brand new DMs to run their very first adventure for people who have never played D&D (or any other tabletop RPG) before. The adventure can be found here.

This adventure was written with new DMs and players in mind, but if you're an experienced DM, or if you're a new DM looking to run this for experienced players (for example, maybe you're a player looking to give your Forever DM™ a much needed break), you'll still have a ton of fun running this adventure.

What is the adventure?

The Silvyr Tower is a D&D 5E "one-shot" or "single-session adventure" optimized for a party of 4 or 5 level 3 characters. It should take roughly 2-4 hours to complete, depending on the party. It is a "Five Room Dungeon" style adventure, that contains enough fantasy tropes to feel comfortable even for new players, but isn't so cliche as to seem lame.

You can find the adventure HERE. This is a living document, and may be updated based on feedback and playtesting. You can run the adventure straight from Homebrewery if you'd like--or you can click the "Get PDF" button on Homebrewery, and save the resulting file to a PDF on your computer or tablet to make it easier to use at play time.

I also took several steps to make this adventure as easy to run as possible for new DMs, including:

  • Every area of the adventure is contained to a single page of the PDF module, eliminating the need for scrolling and page-turning
  • The module is filled with tons of tips to help you understand what to do if you're new
  • Every area contains maps and read-aloud text boxes to help you describe areas for your players
  • A pre-written mini-monologue to open the adventure with, and ease pre-session jitters
  • A pre-written hook to send to players ahead of the adventure
  • Included stat blocks for every single item and creature that will be encountered in the module
    • (The one small exception here is the final treasure room is intentionally left with some room for additional treasure/loot to be added at the DMs discretion)

In addition to the above, I thought it may be helpful to create a 'companion article' for this module with some additional tips, full-resolution versions of the maps, and helpful links and videos that you can use to better prepare.

Helpful Resources for you to use

The good news is that D&D 5E is incredibly popular, and so there are TONS of great resources out there. Wizards of the Coast also make lots of resources available for DMs and players, such as the Wizards of the Coast - Basic Rules for D&D 5E. This PDF is all you really need in order to play your first few games of D&D -- although you'll probably want to pick up a copy of the Players Handbook eventually.

These rule books can seem massive and hard to understand at first, so the good folks at Critical Role have also created a YouTube series called Handbooker Helper to help out new players and DMs to make sense of the rules. I strongly recommend checking out at the very least the Dice 101 video, as well as the Ability Checks, and Combat Actions. If you're playing a spellcaster, or one of your players is playing a spellcaster, the Spellcasting Basics video is excellent. Finally, check out the Advantage and Disadvantage video. The rest are all very good as well, but these ones are pretty much essential. There are also quick-build videos in that playlist if your players need help with character creation (or you need help helping your players with character creation).

Finally, I've created a short (~8 minute) video that you can send to your players which explains the basics of "What is D&D" "What should my character be?" and "How to navigate a character sheet". This video was originally created for one-shots that I will be running, but I trimmed the fat and made it more generic so you can send it to your players as well. Note that this character sheet tour happens in dndbeyond, but everything contained therein still applies to paper character sheets, they will just be located in slightly different places.

Tips for new DMs

DMing for the first time is scary. Heck, I've been DMing for years now, and I still get nervous before sessions. Here are some helpful tips to make your DMing adventure just a little bit smoother:

  • Be familiar with the story, but don't stress out about it. Whether you're running The Silvyr Tower, the adventure that I've written here, or another pre-written adventure, or even one you wrote yourself, there is no way you can predict every action your players will take every step of the way. Have a good idea of what should be happening, and don't be afraid to use your notes, but if things go off the rails, just roll with it and lead the players through a fun adventure the best you can. Being a good DM is about 50% being a good storyteller, 50% being able to make stuff up on the spot, and 20% being good at math.
  • Be familiar with the rules, but don't stress over them. There are a TON of rules for D&D 5E, and as a Dungeon Master, you should be at least a little familiar with them. It may be helpful to watch a master-class DM run an adventure for a famous comedian but at the end of the day, when in doubt, just do what feels fair at the time and then move on. For example, there are very specific rules about exactly how far a player can jump vertically or horizontally.. but if a player wants to jump somewhere, and you can't find those rules, just make a decision based on how strong/nimble that character is, and how hard you think the jump would be.
  • Remember the power of "Yes, and..." There may very well be things your players want to do that they just cannot. That's ok. But if your player wants to climb a fence and rolls poorly, the consequence might not be "you can't climb it" or "you fall and get hurt" but it might be something more like "You begin to climb, but feel your pack get stuck. You can continue on over the fence, but you feel that your pack may fall and you'll be without it. Do you want to continue?" 
  • Remember to have fun! Seriously. Have fun. The entire idea of D&D is to get together with people and hang out and play make believe and tell a story. If you're not having fun, you're doing it wrong. Relax. Enjoy yourself. Have a tea or a beer or a soda or whatever, and just relax with your friends. 

How do I find a party?

Finding people to play D&D with will become immensely easier if you're willing to DM. It's about the same as being a healer in vanilla World of Warcraft. You can find a party as DPS, but if you're a healer, you will instantly be in a group--and that's the same with being a DM.

That said, there are lots of resources out there to help folks find other people to play D&D with:

If you're still having trouble finding a group of people to play with, the adventure I wrote, The Silvyr Tower, should be fairly easy to adapt for a "Duet" (with just one DM and one Player playing together). That way, you can try it out with just one friend, or a significant other, or a sibling or child.

To balance the adventure for a Duet of lvl 3, remove all of the small "Spiders" from the first encounter, and have it be just the giant wolf spider, and then also remove the two Ash Zombies from the end encounter, cut the Nothic's HP in half, and consider having him flee in fear if he takes too much damage. Sentient creatures often have strong senses of self-preservation, and this change will not seem out of place.

The maps!

Here are the full resolution maps for the adventure. I'll include both labeled and un-labeled versions of the map, in case you want to share the maps with your party (although even the labeled versions of the maps do not contain any spoilers or clues).

Note that you do NOT need to share these maps with your players if you don't want to. I tried to write the adventure to be relatively easy to play with "theater of the mind" (just picturing stuff in your head), and have included maps to give you a better picture of what you're describing. That said, some players like maps, and some DMs like to share maps, so I'm including the full-resolution versions here for your benefit.

Tower Ground Floor:

Unlabeled map of the ground floor

Labeled map of the ground floor of the tower

Basement storage area, AKA "The Puzzle Room"

Unlabeled map of the puzzle room

Labeled map of the puzzle room

Laboratory/Final encounter room (unlabeled version only, as there are no pertinent labels)

Map of laboratory

And that's it!

I hope you enjoy the adventure, and I hope you enjoy playing D&D! If you have any questions at all, or if there's anything I can do to assist you in becoming a DM or getting into the world of D&D, please don't hesitate to ask!

If you play the adventure and have any feedback, please feel free to let me know! I have written plenty of content for myself, but this is my first time putting all of my thoughts into an adventure formatted for others to run, so I fully expect changes will be needed.

---

Cover art from Fuugis on DeviantArt: https://www.deviantart.com/fuugis/art/Nothic-860986467
All maps are original creations of mlev
Nothic and Pseudodragon art in adventure PDF from Wizards of the Coast

From The Chatty
  • reply
    December 23, 2020 7:31 AM

    Hey folks, I wrote a D&D 5E adventure specifically for brand new DMs to dip their toes into the world of D&D. If you've been looking to try out DMing D&D for the first time, this adventure is for you! Otherwise, if you're an experienced DM, you'll still have a ton of fun with it (and I'd like your feedback!) There is also a Cortex Article to go with the adventure, with some extra tips, resources, and full-resolution versions of all of the maps. Enjoy!

    Read more: The Silvyr Tower - A D&D 5E One-Shot written specifically for new DMs

    • reply
      December 23, 2020 7:46 AM

      I got both the starter and essential kits, where can I get friends to play?

      • reply
        December 23, 2020 7:47 AM

        [deleted]

      • reply
        December 23, 2020 7:54 AM

        I would say the adventure I wrote could pretty easily be adapted for a “duet” with just the DM and one player.

        Remove some of the spiders from the first encounter, and the ash zombies from the final encounter, and you’re set. :)

        Otherwise, there are tons of subreddits and discord servers dedicated to finding players and DMs, and being a DM is like being a healer in vanilla WoW. You’ll find a party immediately if you look.

      • reply
        December 23, 2020 8:12 AM

        I updated the cortex article with a section on resources for finding additional people to play with, and also some more specific advice for balancing the adventure to play as a Duet if you can only find one player.

    • reply
      December 23, 2020 8:19 AM

      I may play this with the kids over the holiday, I'll let you know. We've only played a couple sessions so far.

      • reply
        December 23, 2020 8:23 AM

        Awesome! Let me know how it goes, and let me know if you run into any issues. :)

    • reply
      December 23, 2020 9:02 AM

      Nice!! I recently started DM’ing a campaign for a family group. I wish I had started with adventures first and I definitely would have used this (but still may!)

      • reply
        December 23, 2020 9:08 AM

        Awesome! In my group, we like to throw one-shots in every now and then to shake it up—and I usually ask for a volunteer DM from the group to give me a break.

        Perhaps someone from your family group would want to try their hand at DMing a one shot for you. :)

        • reply
          December 23, 2020 9:25 AM

          Having some one shots on deck is also nice in case you're missing someone one week and don't want to move on in the regular campaign without them, or just want something to drop into your normal game with whatever flimsy justification you can come up with.

          • reply
            December 23, 2020 9:28 AM

            This. It would be fairly trivial to replace the staff in this adventure with whatever Goober you want that fits in your campaign.

    • reply
      December 23, 2020 10:42 AM

      Sweet! I might see if I can get my family to run through this.

      • reply
        December 23, 2020 10:51 AM

        Yes! That's what it's made for! Good luck, and let me know if I can help--and let me know how it goes!

    • reply
      December 23, 2020 11:12 AM

      A couple pages have text blocks that have migrated off the page to the right, like page 2. I have more comments, I'll PM you.

      • reply
        December 23, 2020 11:28 AM

        Are you viewing in Chrome on a desktop browser? Home brewery is goofy with other browsers. I’ll export it as a formatted PDF to help, too.

        • reply
          December 23, 2020 11:35 AM

          Chrome, but on mobile. Using the "get pdf" button doesn't seem to fix it.

          • reply
            December 23, 2020 11:36 AM

            Yeah.. Homebrewery is SUPER fussy with browsers. Mobile doesn't play nice, and neither does Safari.

            I am trying to export the PDF right now to make it easier for folks, and everything is workign well except the Spider stat block covers the rest of that page..

      • reply
        December 23, 2020 11:40 AM

        Try this link directly to the PDF. At a glance, it looks like everything formatted correctly except Page 8 (the spider stat blocks). I'll work on something better.

        https://drive.google.com/file/d/1I9LOn9JAe5BSjrbK49GZQiO2YNPtvyMP/view?usp=sharing

        • reply
          December 23, 2020 11:56 AM

          It's all there now, except the one monster stat block.

    • reply
      December 23, 2020 11:25 AM

      Perfect time with the holiday time off!

      • reply
        December 23, 2020 1:46 PM

        yeah! that was the goal. ;)

    • reply
      December 23, 2020 12:58 PM

      awesome i'll look into it! recently started introducing my niece and nephew to DnD

      • reply
        December 23, 2020 3:31 PM

        Great!! Let me know what you think. :)

    • reply
      December 23, 2020 3:29 PM

      Welcome to the D&D world!

    • reply
      December 23, 2020 3:57 PM

      Do you think a super bright 8 year old can handle the essentials kit?

      • reply
        December 23, 2020 4:04 PM

        As a DM or as a player?

        As a DM.. maybe?

        As a player, ABSOLUTELY!! 8 is a great age for d&d. I’ve run games for 7 year olds and 9 year olds in the last few months and they’re a ton of fun.

        Start with this adventure, but use the stuff from the essentials kit. The DM screen, item cards, character sheet, and dice are perfect. Additionally, the rule book that comes with the essentials kit is the same as the PDF “basic rules” that I linked in this adventure.

        If the kiddo enjoys this one shot, then you can do a longer campaign using the scenarios from the essentials kit. That adventure takes place in the same region as this one, so it would be an easy transition.

        • reply
          December 23, 2020 4:26 PM

          Yeah, player. Sounds cool thanks

          • reply
            December 23, 2020 5:51 PM

            You’ll have a blast. 8 is a great age. You can have them do all the maths and stuff, and they love playing make believe.

            My buddy’s son is OBSESSED and knows the rules super well and they get SO excited whenever they get to roll haha.

    • reply
      December 23, 2020 5:47 PM

      You're getting some good reviews and feedback on Reddit! Awesome to see can't wait to read through it.

      • reply
        December 23, 2020 6:54 PM

        Yeah! Top post on behind the screen right now which is neat.

        • reply
          December 23, 2020 6:56 PM

          I’m kinda curious how much traffic that will drive to the cortex article, if any. Not sure if briefcase bro can get insights into that.

    • reply
      May 6, 2022 7:04 PM

      This is my first time DMing for a few of my friends who have never played before, and this is amazing! I have not done the session yet but it's just so easy to understand. Thank You So Much <3

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