Gameplay Pondering Power Hour

Gameplay Pondering Power Hour

What if your first play let you be maximum OP right from the start? Come ponder with me on game mechanic ideas nobody's tried yet!

Borzoi

Here's a gameplay idea that kind of upends everything we're used to in the Git Gud era. Post-Gud? Hear me out on this:

We are all used to games with no difficulty levels; just one, which is hard.

Then think about all those games that are so rough on a first play through but then become much more fun playing through again all powered up. Whether there’s a NG+ with harder enemies or just the same game with a big unlock at the end, or just the rush of replaying and kicking ass this time, it’s a feature a lot of people love. 

And I know we all know about games where you can have a very frail character with huge damage power, for some sort of perceived gameplay  balancing.

So why not have a brutally challenging game but you can pick a super badass character build for a first play? You could maybe have a skill class that just wipes the floor with everything, a crazy powerful weapon or just a dude with a ton of hp and defense. Then replay the game with your knowledge of the world and enemies with a normal character next and see just how much of that first play was your own skill or not!

Seems like it’d be easier on the devs, not needing to rebalance a game for 3 or 4 difficulty levels. It’d be more inclusive of all kinds of players too. A player could see all the most advanced enemy AI or the most complex fight setups, rather than miss out by playing on a low setting. A git gud  type could choose a different character or use the easy character first like everyone else and just approach it with a speed run mentality. It’d also make for some funny game stream, just obliterating everyone or ridiculous PvP situations, which would wind up getting more people interested in playing the game themselves. Seems win/win for everyone!

What do you think of this idea? I got this idea from a combo of an old Elden Ring rumor hinting that instead of difficulty levels or watering down the gameplay, there'd just be different character classes that might be more accessible, combined with just watching how so many people watch streamers who make very tough games look ridiculously easy and how much that builds hype and enlarges the community.

From The Chatty
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    December 2, 2020 6:06 PM

    Come join me on game pondering island! I have a game idea that might be good.

    Read more: Gameplay Pondering Power Hour

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      December 2, 2020 6:16 PM

      If it was done right I could see it working.

      Certainly there were certain builds that would pop up in Rogue Legacy that were stupid capable compared to others and I always enjoyed those runs.

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        December 2, 2020 6:26 PM

        Regarding the Elden Ring rumor, I knew it might just mean there were character classes that could avoid combat, like play in co-op and be a healer and not take aggro, etc.

        But I don’t think it’d break a genuinely amazing game with fantastic exploration to put in a character/class that can face melt enemies right off the bat.

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      December 2, 2020 6:46 PM

      I have a game idea too: Puzzle Pirates but its Shadowrun

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        December 2, 2020 6:47 PM

        [deleted]

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          December 2, 2020 6:55 PM

          The whole premise of Atlus’s Digital Devil Saga was that you were forced into becoming a demon that is compelled to cannibalize other demons.

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      December 2, 2020 6:46 PM

      [deleted]

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        December 2, 2020 6:57 PM

        Although I sure found Royal tough to play in the early game back in the day, just from being SL 1 and running out of mana a lot.

        An Ultra Royal could totally fit!

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        December 2, 2020 9:55 PM

        Come to think of it, maybe now that more people will play Demon’s Souls, some dev coming up with this idea might be more likely.

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      December 2, 2020 10:08 PM

      It's a neat idea but I personally never replay games. After I've seen credits after beating the main story I'm into the next one. And usually I'm tired of a games mechanics by the time it's the end. It's really hard for a game to stay fresh right until the end.

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        December 2, 2020 10:33 PM

        Yeah but you always play on Easy, so this would be perfect for you!

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          December 2, 2020 10:35 PM

          Not to mention All those games from Resident Evil on that’d either make you play the whole thing to unlock the super shotgun or not give you the good gun and a reasonable amount of ammo until the end!

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      December 3, 2020 2:11 AM

      I could go for it if it were something like....Now I'm picturing like a Far Cry 5 Endgame Skill Packed character, but the ONLY weapons you can get are enemy dropped "rusty" "jamming" "low on ammo" etc stuff.
      But your character is fast and hard to kill and regenerates and hides well and climbs trees and burrows and holds breath underwater and...and...and...
      But you have to strangle someone from behind to get 12 -24 rounds and chain that into more guns / ammo.

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      December 3, 2020 3:17 AM

      [deleted]

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        December 3, 2020 3:19 AM

        Hah, can you imagine a Justice League game where the first run was Superman and run #2 was...Green Arrow?

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        December 3, 2020 3:19 AM

        [deleted]

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          December 3, 2020 9:50 AM

          I like this. Kind of surprised I’ve never seen this used already.

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      December 3, 2020 6:23 AM

      A very early promo for Quake had a similar concept - the player starts the game way powered-up.
      http://chattypics.com/files/shackbrowseUpload_heg2xrd0ai.gif

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      December 3, 2020 8:41 AM

      [deleted]

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      December 3, 2020 9:40 AM

      What about a game where you start OP but lose energy/stuff over the course of the game making you have to be scrappy?

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        December 3, 2020 10:47 AM

        Like losder was saying above, just keeping your damage as the game goes on, so by the end you’re beat to hell, is a really dramatic idea, narratively speaking. That’s just a perfect blend of mechanics and emotional immersion for a player.

        Just think if at first you lose some stamina regen, then you start losing dodging ability, then your accuracy and sim starts going down and finally, full movement speed, with your character model showing all the dirt, blood and wounds.

        The final boss could be a dude with just a machete, but you will lose your limbs and finally get beheaded if you can’t outwit him with the environment! Add a juicy vengeance at all costs storyline and that’s a game that’d be a hardcore rush! I want this! :)

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          December 3, 2020 10:50 AM

          Yeah if designed well I think that would be pretty cool! I like the Die Hard comparison above, haha. By the end he's beat to shit and struggling.

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      December 3, 2020 11:16 AM

      [deleted]

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      December 3, 2020 11:35 AM

      This kind of thing is done a lot with games containing upgrades although usually not the entire game through, just the beginning. See the Metroid Prime series where you usually start the game with several upgrades that are taken away from you after you get through the preamble.

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        December 3, 2020 12:29 PM

        But pretty much everyone hates that. Gotta just let people have full power options for a change.

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