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Demon’s Souls Remake: Forget Praise the Sun. It’s Umbasa Time

Demon’s Souls Remake: Forget Praise the Sun. It’s Umbasa Time

End of an era. The Old One has a new king.


Got to go hands on for a couple hours at a friend’s, up to Phalanx. Despite the changes, I’m completely won over and on board.

The haptics and especially the 3d audio are ridiculously immersive. The combat, which is already pure and feels like the Cadillac version of the original, becomes augmented so much with these enhancements. Not only your own attacks, which practically leap out of your fingers, but also with tons of positional cues for offscreen enemy attacks, which is a huge quality of life improvement.

Just the damn lack of load time is an unbelievable upgrade. The game is so much more immersive and exciting like this. Truly transformative.

And of course, those graphics are constantly bringing the holy shit moments. I just stood there with my mouth hanging open at the dragons chillin at the crib, or just the damn smoke rising up off the burning castle bits or little puddles in the mud.

If you crave the old time jank, put it in Cinematic mode and feel the low framerate baloney again, as in days of yore. It does look pants-crapping gorgeous. But seriously, it’s stupid not to just keep Performance mode on. I turned motion blur down to 15, from the default 40ish, because my eyes kept reading the blur as softness all over my character model. Was much happier with that tucked away.

I do feel a little sad that it doesn’t feel as scary and insane as the original. All that pretty detail, realistic enemy faces you can see as you rampage on their asses, and shifts in the music and less weird, hollow sound design makes it “beautiful” and “pleasing” more than terrifying and feeling like a crazy person is shoving his savage game down your brain hole. Maybe it was bound to happen? It certainly feels like suddenly, there’s no going back. Maybe that’ll turn out to be the scariest part.

All in all, there’s a whole new generation of people who didn’t play the original and who will now expect this level of visual and immersive excellence in any Soulslike going forward, including from FromSoftware themselves. The bar has been permanently raised.


Visually stunning 

quality of life enhancements and immersion through the roof

haptics and 3d audio are top quality enhancements 


Mood shifted from terror to action

Cinematic mode is only good for snapping screenshots

From The Chatty
  • reply
    November 15, 2020 10:23 AM

    Borzoi’s cuddle time hands on with Demon’s Souls Remake

    Read more: Demon’s Souls Remake: Forget Praise the Sun. It’s Umbasa Time

    • reply
      November 15, 2020 10:52 AM

      Frankly, I hope FromSoftware has Top Men on stuff like facial animation and lighting, because if Elden Ring does not meet some of the base standards of this remake, people are going to complain mightily.

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      November 15, 2020 10:59 AM

      Instant load times sound amazing but I think I’ll miss those gorgeous character artwork load screens.

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        November 15, 2020 11:43 AM

        That's something I didn't know i would miss. Thanks for ruining it!

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          November 15, 2020 11:55 AM

          I am a little sad about that. I’d welcome a DLC “art book” that just had nice HD versions of those to look at, along with the OG soundtrack, which I miss.

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            November 15, 2020 12:00 PM

            The loss of loading screens might see the return of more interesting in game 'manual' type options? Not that I just want more blocks of text in my pause screen, but there has to be some clever new ideas floating around.

            So many games have relied on those long loads to drop information on us (plus all the pretty art), but especially on the PC side the last few years, ssd/nvme drives have made those screens go away rather quickly.

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              November 15, 2020 12:05 PM

              FromSoftware has been the absolute worst/best too, with very important gameplay mechanics only listed on a randomly displayed load screen and nowhere else in the game. Sekiro does that over and over, to the point where I’m not surprised it takes people 2/3 of the game to get a handle on some basic fundamentals of the combat.

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      November 15, 2020 11:33 AM


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        November 15, 2020 11:58 AM

        ^^^I give my 10 seconds with this post a 5.

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        November 15, 2020 12:14 PM

        But seriously, there’s now an instant Send to Storage option when you become over encumbered. Should be 10/10!!!

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      November 15, 2020 12:13 PM

      Did you check out the mystery door Bluepoint added to the game in 1-3? Any thoughts?

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        November 15, 2020 12:19 PM

        I saw Vaati tweeting about that yesterday.

        I’ve always been of the belief that DLC is going to happen for this game, but it’s probably being played off as nope from the official party line right now until they decide if user feedback is positive enough for Bluepoint to do it themselves or if they’re going to have to pay From a giant pile of cash to loan them a designer or two to do models/environment ideation and give sanctified blessings over.

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      November 15, 2020 12:15 PM

      Other areas are much scarier, more so than the original. The red dragon in world 1-2 is terrifying. His sound design made my wife and me jump several times even knowing what to expect from him.

      The only new artwork I dislike is the Fat Official. Bluepoint made him more grotesque whereas FromSoft invoked him and every other enemy with madness. He’s one of my favorite characters in any game, and I wish more of that spirit had made it into his redesign.

      Otherwise, the remake is one of the most impressive games I’ve ever played.

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        November 15, 2020 12:22 PM

        Fat Official is my number one character model update complaint too, for the exact same reason as yours!!! Thank you!!!!

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      November 15, 2020 12:20 PM

      While expensive just for one game, watching a playthough makes me crave playing it. I've mentioned it in another thread, but the layout of the areas and updated visual are just mesmerising. I want Bluepoint to remake Dark Souls 3

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        November 15, 2020 12:24 PM

        Please let’s have Otogi 1 & 2 before, though!!


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          November 15, 2020 1:34 PM

          Aside from graphics, would you want it to be as close to the original as possible, or have changes made to the gameplay as well?

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            November 15, 2020 1:48 PM

            No, leave the gameplay as simple and intense as the original. Just make it beautiful and bring life to the great characters. AND DON’T FUCKING TOUCH THE SOUNDTRACK, YOU NARDS!

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      November 15, 2020 12:51 PM

      I might just have to break down and buy that Demon's Souls box of playstation's. Whazzat, PS3? I guess I could get Ken's Rage and Godhand then.

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        November 15, 2020 12:59 PM

        Having a PS3 around the house is good. ALLLLLL the Shin Megami Tensei games, SIREN: BLOOD CURSE, etc etc

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      November 15, 2020 12:56 PM

      feek yes, sounds amazing

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      November 15, 2020 1:57 PM

      is there any word on a pc release?

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        November 15, 2020 2:15 PM

        I don’t think it’s impossible given Sony starting to open up a bit but given this is a system seller it’ll be a year or two (if ever) IMO.

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        November 15, 2020 2:20 PM

        Dude, you do not even realize what the haptic feedback in the controller adds to this game. Any PC port would suffer just from missing that feature, even if it’d be possible to squeeze more framerate out of true 4k.

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      November 15, 2020 2:19 PM

      How do things gain cortex score?

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      November 15, 2020 2:41 PM

      Did you get a launch ps5?

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        November 15, 2020 2:47 PM

        Nope, home invasion paid a visit on a friend.

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      November 15, 2020 3:22 PM

      Nice, I'm glad to see you liked the 3D audio, I haven't seen much praise of it compared to the dualsense in general, hopefully I'm able to feel it. Just 3 more days until I get the thing.

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        November 15, 2020 3:54 PM

        It’s got the occasional quirk, like coming out of a doorway, hearing voices right behind you and realizing they’re one level down, or hearing loud voices on the other side of a stone wall. Not as foolproof as when it was pre-baked, but better overall if more games use positional audio as part of gameplay.

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      December 10, 2020 2:55 PM

      Can't wait to hear further impressions!

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