All Stories By

Timothy J. Seppala

Remember Me review: risks without reward

Remember Me's rough edges outweigh its ambition by tenfold. While I respect the risks Dontnod took with certain aspects, so much of the game is mired in banality that it'd be impossible for me to give more than faint praise for what does work.

Anomaly 2 preview: tower offense

Anomaly 2's motif may be transformation, but the core of what made its 2011 prequel so refreshing remains largely unchanged. What I saw of the game so far already feels incredibly polished and ready for release.

Field Report: Mass Effect 3 'Citadel' DLC

While I had no problem with how Mass Effect 3 ended Shepard's story, Citadel is a more formal—and wholly welcome--farewell that doesn't insult the finality of what's come before it chronologically and through the narrative. Bravo, BioWare.

Field Report: Mass Effect 3 Omega DLC

Mass Effect 3's Omega DLC feels like and add-on, and an poorly implemented one at that. High points were fleeting, giving the bulk of the content a superfluous feel. Not the best of BioWare's attempts to expand the ME3 universe.

Call of Duty: Black Ops Declassified review: inconsistent mediocrity

If anything ties Call of Duty: Black Ops: Declassified together, it's inconsistency. The entire package reeks of a lack of care and oversight and feels like a slapdash cash-in on the franchise's name. Everything from controls to campaign design and multiplayer lacks the coherent vision and level of quality Infinity Ward and Treyarch have cemented on their PC and console releases over the past decade.