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Shack's Arcade Corner: Virtua Fighter

Greg is ready to tell us all about the game that introduced polygons to arcade fighting games.


This week on Shack's Arcade Corner we take a look back at Virtua Fighter, the classic arcade fighting game. This game is widely heralded as the first fighter to bring polygons to the arcade. The game also created 3D gameplay mechanics such as knocking your opponent off the level for the win. One interesting tidbit about the arcade cabinet is that it contained parts made by Lockheed Martin, the defense contractor. We definitely have fond memories of trying to be king of this arcade cabinet back in the day. Check out this video to find out more about the iconic arcade classic that is Virtua Fighter. 

For more videos, including gameplay and interviews, visit the Shacknews and YouTube channels.

If you have a suggestion for a future episode of Shack's Arcade Corner, please let us know in the comments section or tweet @shacknews & @GregBurke85 with #ArcadeCorner.

Head of Video

Greg is the head of Video Production for Shacknews. If you've ever enjoyed a video on, it was most likely edited by him. Follow him on Twitter @GregBurke85

From The Chatty
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    March 22, 2017 4:20 PM

    Greg Burke posted a new article, Shack's Arcade Corner: Virtua Fighter

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      March 22, 2017 8:10 PM

      LOL at 56 seconds :D

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      March 22, 2017 8:26 PM


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      March 22, 2017 8:36 PM

      No one is going to agree with me but I love the early polygonal look that games like Virtua Fighter had and it looks like it's coming back in style in indie games and I'm glad it is.

      Also Lockheed Martin supplied parts? Whaaaaaaaaaat?

      I feel like not enough people say this but your I enjoy your Arcade Corner videos and they're fun to watch.

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        March 22, 2017 9:02 PM

        Thanks man, this really made my day

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        March 22, 2017 9:05 PM

        Jesus, that last sentence. Don't drink and post.

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        March 23, 2017 9:00 AM

        I agree with you. I really want a sequel to Virtua Racing in the exact same style.

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        March 23, 2017 9:05 AM

        Flat polygon graphics are arguably aging better since there's no blurry texture issue (if you ignore the paralax background stuff in Virtua for instance).

        Member that Atari futuristic motorcycle racing arcade game? Too lazy to google for it but I can't member the name...flat colorful polygonal awesomeness at Showbiz when I was 7 or 8.

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          March 23, 2017 9:33 AM

          I agree. I can't stand the look of stuff from the early 2000s since everything is so blurry.

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      March 23, 2017 8:58 AM


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      March 23, 2017 9:35 AM

      Love this old school arcade talk, but you say Sega weird :)

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      March 23, 2017 9:44 AM


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      March 23, 2017 11:15 AM

      The only "button to block" fighting game I was actually comfortable with. Also Pai having parry-throws and Jeffery having dredlocks were both amazing.
      Akira's Heart Punch was so OP.

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