Microsoft to Ship Consumer VR Headsets This Holiday Season

Dev kits are already being sent out to developers wanting to build games for the devices coming from partner manufacturers.


We don't know very much about Microsoft's foray into VR space. What is known is that the company will start shipping out dev kits to developers this month and that consumer units should hit retail this holiday season.

The first dev kits, created in partnership with Acer, will be sent in stages later this month. Developers in attendance at Microsoft's GDC mixed reality presentation today received vouchers that will get them units within the next few weeks.

Microsoft-supported VR units are a bit different from the current crop of VR headsets such as Oculus Rift, HTC Vive and PlayStation VR. While those devices require external sensors to determine player positioning, Microsoft uses internal tracking like what is used in HoloLens. The first Acer headsets will also feature two LCD screens at 1440 x 1440 resolution, refreshing at 90Hz, and built-in audio and microphone support. PCs will need HDMI 2.0 and USB 3.0 connections to utilize the headset.

Dell, ASUS, HP, 3DGlasses, and Lenovo are also using the Microsoft tech in their versions, which will be launching to consumers between October and Black Friday this year, Microsoft Technical Fellow Alex Kipman told UploadVR. Microsoft has not specifically mentioned Xbox One or Scorpio compatibility, but given how interconnected the company's divisions are, that announcement could happen around E3.

Contributing Editor
From The Chatty
  • reply
    March 2, 2017 10:35 AM

    John Keefer posted a new article, Microsoft to Ship Consumer VR Headsets This Holiday Season

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      March 2, 2017 12:28 PM

      Internal tracking sounds sweet. Not having to set up sensors around the room is a huge bonus if you want to use it in two different rooms.

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        March 2, 2017 12:35 PM

        It will be interesting to see how they solve controller tracking. No way they could do it with the headset alone.

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          March 2, 2017 12:51 PM

          Yeah I was wondering that myself. I'm curious to hear more about this.

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            March 2, 2017 1:34 PM

            maybe the "cameras" in the helmet used to track the room are able to track the controllers too?

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          March 2, 2017 1:27 PM

          Perhaps the controllers use inside out tracking as well.

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            March 2, 2017 1:59 PM

            That is possible I guess. Can't imagine that controllers with the tech necessary to do that will be cheap though.

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            March 2, 2017 3:12 PM

            but how do they know their positions relative to each other?

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      March 2, 2017 12:35 PM

      Whaaaaaat?! I thought they were on in on hololens and AR?

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