Overwatch Takes Game of the Year Honors at GDC Awards

Blizzard, Campo Santo, and Playdead get two awards each for their games.

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The Game Developers Choice awards for 2017 have been revealed, with Overwatch taking top honors for Game of the Year, as well as the award for Best Design.

Developer Campo Santo won the Best Debut for Firewatch, with the game also getting the nod for Best Narrative. Playdead also took two awards for Inside in the Best Audio and Best Visual Art categories. Pokemon Go and No Man's Sky, two games that had their share of technical issues and some fan disappointment, nevertheless won in Best Mobile/Handheld Game and the Innovation Award categories respectively. Battlefield 1 took the all-important Audience Award, while Uncharted 4 took the prize for Best Technology.

Epic Games' co-founder Tim Sweeney won a Lifetime Achievement award for his work in creating the Unreal Engine, which has been the foundation for numerous award-winning franchises, such as Gears of War, BioShock, Splinter Cell and Batman Arkham.

Jordan Mechner received the Pioneer Award for his groundbreaking work in the original Prince of Persia games, while Mark DeLoura won the Ambasssador award for his work in Washington as a member of the Obama adminsitration's video game education program.

Here is the complete list of winners.

Game of the Year: Overwatch (Blizzard Entertainment)

Best Audio: Inside (Playdead)

Best Debut: Campo Santo for Firewatch

Best Design: Overwatch (Blizzard Entertainment)

Best Mobile/Handheld Game: Pokemon Go (Niantic)

Innovation Award: No Man’s Sky (Hello Games)

Best Narrative: Firewatch (Campo Santo)

Best Technology: Uncharted 4: A Thief’s End (Naughty Dog)

Best Visual Art: Inside (Playdead)

Best VR/AR Game: Job Simulator: The 2050 Archives (Owlchemy Labs)

Audience Award: Battlefield 1 (EA DICE)

Pioneer Award: Jordan Mechner

Ambassador Award: Mark DeLoura

Lifetime Achievement Award: Tim Sweeney

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