Shack's Arcade Corner: Missile Command

Greg Burke is back from CES 2017 to teach us all about Missile Command, the classic arcade game with a unique input device,


Missile Command is a 1980 arcade game by Atari, Inc. that was also licensed to Sega for European release. It is considered one of the most notable games from the Golden Age of Video Arcade Games. It was known for its unique trackball aiming system that players used to target enemy missiles. 

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Greg is the head of Video Production for Shacknews. If you've ever enjoyed a video on, it was most likely edited by him. Follow him on Twitter @GregBurke85

From The Chatty
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    January 11, 2017 4:45 PM

    Greg Burke posted a new article, Shack's Arcade Corner: Missile Command

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      January 11, 2017 5:21 PM

      That game was pretty dope.

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      January 11, 2017 6:05 PM

      Massively old school, the game was addictive I played first on a MAC.

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        January 11, 2017 7:42 PM

        Same here, man! Played this and Arkanoid on my dad's Mac Plus. The mouse sucked and we had to clean it out all the time to be quick and accurate. Fun times!

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          January 11, 2017 11:15 PM

          Nice, oh man I loved Arkanoid so much it was probably my first computer game I played that had power ups it blew my mind that game is fantastic. I even played a version of Arkanoid on a IBM that had a orange based monitor no color.

          Haha the mouse ritual was so true it was just like blowing on SNES, Genesis or NES cartridges you always did it except with the mouse it really helped you had to do it or it sucked.

          The best times :)

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      January 11, 2017 7:09 PM

      One of my early faves, though my dad hated it. I guess living through the cold war/duck and cover era dodes that to a person.

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      January 11, 2017 7:55 PM

      How about good ol' Crazy Climber?

      (it wasn't that great)

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      January 12, 2017 5:20 AM

      Uh, those aren't asteroids falling toward you, they are ICBM's.

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      January 12, 2017 6:01 AM


      "asteroids" "mouse ball controller"

      Missiles. Trackball.

      The story behind Missile Command is pretty cool. I love that it was giving Dave Theurer (the developer) nightmares.

      For Theurer, nightmares were both an inspiration for and a direct consequence of the creation of Missile Command.

      "Missile Command embodied the Cold War nightmare the world lived in," says Theurer.

      Working on the game for six months, he had done exactly what the team had hoped players would do: he had internalized the events. "I had nightmares about nuclear attacks," he says. "During that time, I lived near Moffett Field, where the Air Force would randomly launch spy planes, which made a tremendous roar when taking off. I'd wake up, and while half asleep, hear the launch sounds and for a moment wonder if it was an atomic blast."

      Check it out:

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