Nintendo will add Pokemon Snap to the North American Wii U Virtual Console tomorrow

Pikachu! I snap you!


Nintendo announced that it will add Pokemon Snap to the Wii U eShop/Virtual Console tomorrow, January 5.

It's been available in Japan since last April, and in Europe since last August.

Shutterbug isn't the name of a rare Pokemon. It's your occupation in Pokemon Snap, a spin-off game for the N64 that challenges you to snap pics of Pokemon as you move through on-rails levels. At the end of each level, Professor Oak will judge for photos on criteria such as the visibility of the Pokemon you photographed, how many pocket monsters are in the photo, and many others.

Pokemon Snap will cost $9.99 on the Wii U Virtual Console. It's been out on the Wii Virtual Console for a while, but the Wii U version includes support for Nintendo's Pro Controller and the Wii U GamePad.

Nintendo's Pokemon-colored gravy train has been riding smoothly since the release of Pokemon Go for smartphones last summer. In November, Pokemon Sun and Moon for 3DS became the biggest launch in the handheld's history.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at and @davidlcraddock.

From The Chatty
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    January 4, 2017 12:52 PM

    David Craddock posted a new article, Nintendo will add Pokemon Snap to the North American Wii U Virtual Console tomorrow

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      January 4, 2017 6:26 PM


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      January 4, 2017 7:30 PM

      What is this, 2012?

      Why do this after you've announced a production halt on WiiUs?
      Why do this A WEEK before your big presentation on your next big console?
      Why would I even get this when there's a 90% chance it won't transfer over to the switch?


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        January 4, 2017 7:33 PM

        Virtual Console was amazing on the Wii, its a mess on the Wii U. No idea why they fucked it up so badly, maybe they pulled resources when the thing didn't sell, idk.

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          January 4, 2017 7:36 PM

          Here's hoping that switching over to an account based platform makes it easier for them to "port" over virtual console releases. lolyeahright

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            January 4, 2017 7:48 PM

            Its all about their will to release and port games. At the same time they can't flood the market with everything all at once or people will be overwhelmed with too many choices. The way they rolled out releases on the Wii over time was perfect and they need to do that again.

            Also, we know that Gamecube games are coming but Dreamcast emulation would be a crazy surprise.

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              January 4, 2017 7:51 PM

              It'd be neat if they made it a monthly thing, kind of similar to how xbox does their gwg and sony does their ps+ thing. Announce a handful of classic games being added to the virtual console every month. Ones that have already been released on older platforms' VC are free for people who bought them previously.

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                January 4, 2017 8:31 PM

                That's just about what they did on the Wii and fucked up on the Wii U.

                They need to get the big VC guns out (the standard NES/SNES classics, some GCN games to kick that platform off) and then keep releasing games every 2-4 weeks. I won't be surprised if they keep the same $1-$1.50 upgrade fee for previously bought VC games though. Last time they added suspend and save states when upgrading VC to Wii U, this time I won't be surprised if they add cloud backup for Switch VC.

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                  January 4, 2017 9:56 PM

                  Also Dreamcast and Power Stone on the VC

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          January 4, 2017 8:46 PM

          Virtual Console was amazing on Wii for the console's first 18 months. Then releases dried up and became so much esoteric drivel. I was happy to get to play a bunch of imports, but Nintendo almost completely fell off releasing top-tier games people had heard of and actually wanted to play.

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            January 4, 2017 8:50 PM

            They ran out of big titles by year three, all that's left is weird obscure stuff and unexpected ones like Sin & Punishment

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          January 5, 2017 6:39 AM

          I intend to hook up my old Wii to my 15khz CRT for VC stuff...the Wii U dropped the ball on that shit so bad (the Wii can actually do 240p in VC if you hold the right buttons).

          I'm tempted to soft mod it for NES games (since that was always a weak point for the VC stuff) and maybe everything else...but I'll wait and see how well my monitor handles 240p over the Wii's component cables first (waiting on the RCA->BNC adapters to hook the Wii up).

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        January 4, 2017 8:47 PM

        Nintendo going to Nintendo.

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      January 4, 2017 8:19 PM


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      January 4, 2017 8:52 PM

      Wtf Nintendo

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      January 4, 2017 8:53 PM

      I really wish ruskisnapjer was still in the front page to explain this

    • Zek legacy 10 years legacy 20 years
      January 4, 2017 10:10 PM

      This is it. The comeback begins now. When historians in 2030 are looking back at the Virtual Console's rise to usurp Steam as the sole destination for Every Game, they will look at this as the defining moment in Nintendo's history.

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      January 5, 2017 2:04 AM

      Holy shit they finally did it! MEGATON!

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