FOVE has announced at CES 2017 that their FOVE 0 eye-tracking VR headset will start shipping to customers this month. The FOVE adds a new dimension to game control with their eye-tracking tech; something current mainstream VR headsets don’t have.
The FOVE 0 has a 2560x1440 OLED display with a 70Hz refresh rate, which is a bit lower than the 90Hz of the Oculus Rift and HTC Vive. The FOVE 0 is dependent on an external sensor for position tracking. However, the FOVE 0 doesn’t provide the dedicated motion tracking game controllers that like the Vive and Oculus do. You’ll have to look elsewhere for motion controls for the FOVE 0, with the Leap Motion being one of the best options.
The FOVE 0 costs $599, the same price as the Oculus Rift without the Oculus Touch controllers. Pre-order and Kickstarter candidates get priority in the initial shipments going out this month. We’ll let you know more about how the eye-tracking works, and what applications the eye-tracking tech of the FOVE 0 has when we get our hands on one.
Update: FOVE stated that FOVE 0 headsets would be arriving to pre-order customers and Kickstarter backers beginning next week.
If you happen to be one of the lucky customers who received a FOVE 0 headset, let us know how it worked for you.
Jason Faulkner posted a new article, CES 2017: FOVE 0 VR Headset Starts Shipping This Month
I tried this at SXSW like a year ago. The eye tracking mostly works, but their foveated rendering examples were pretty poor and the headset (at least the one I tried) was no where near as good as the vive or rift.
Mostly it was just one more thing that made it clear how important eye tracking would be for VR in the future, but as it was it didn't seem like a finished product - more like a proof of concept.
I'm sure their final headset is more comfortable, but I doubt they'll have a significant amount of software developed to take advantage of the eye tracking, so unless you're planning on doing development yourself I'd probably steer clear.
Good to know.