Google lends its Cloud platform to Improbable, a startup helping to build massive virtual worlds

Google will provide Google Cloud to power Improbable's world-building platform.

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Google has announced a partnership to let London-based startup Improbable use Google Cloud as the backend for SpatialOS, the company's platform for constructing virtual worlds primarily meant for VR games.

"We set out to build SpatialOS because we saw what developers wanted to do, but were held back from achieving," said Improbable CEO and co-founder said Herman Narula in a statement. "Since we founded Improbable, we have talked to many developers who have amazing ideas for new kinds of games they can’t currently realise. Like them, we want to create and inhabit realistic worlds where players’ actions have real consequences, but technical limitations have stifled innovation in gaming."

In creating SpatialOS, Improbable wanted to give developers a space to build sprawling virtual worlds aimed at attracting "thousands" of active players. SpatialOS uses distributed computing architecture to parcel out tasks. Buttressing it with Google Cloud should enable third parties to realize worlds of an even larger scale.

Improbable announced SpatialOS in 2015. Several studios are already using the platform to develop games: Bossa Studios is making Worlds Adrift, Soulbound Studios has Chronicles of Elyria coming down the pipe, HelloVR is working on MetaWorld, and Spilt Milk Studios is making Lazarus.

Improbable's SpatialOS platform entered alpha earlier this week. As of right now, Google's deal with Improbable does not include funding.

[Source: Tech Crunch]

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
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      December 15, 2016 11:42 PM

      Bump for semi-related topic derail: The geometry detail on Google Earth of many roads is good enough to drive on. Not good enough to be an accurate model for a racing game, but good enough you could drive a car over mountain roads near me and not run into weird geometry glitches that crash your car or drop you into the world. The most simple automatic smoothing could make a perfect track geometry with some added guardrails, stripes, curbs and signs.

      It's time someone makes a racing game that just uses slightly massaged Google map data for the tracks. I want to be able to race known roads with crazy cars and VR, MP, etc.

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