No Man's Sky Bugs Lets You Do Things That Should Have Been In the Game Already

No Man's Sky's sky isn't the limit anymore.

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Since the Foundation update to No Man's Sky, intrepid players have been investigating what new things are possible in the game. Unfortunately, the update hasn't addressed all of the complaints that gamers have had with No Man's Sky, but it's a start.

Some gamers are already addressing the still missing activities that plague No Man's Sky. YouTuber Sirian Gaming has discovered a glitch that allows you to land your freighter on planets. To do so, you have to have nerves of steel and call in the freighter at the exact moment you enter planet's atmosphere. Being able to have you freighter by your base would be convenient and impressive, and hopefully, someday we'll hopefully have the ability just to have it land as an in-game feature instead of glitching it onto a planet's surface.

The Foundation update also added base building. However, like many aspects of No Man's Sky, there's a limit to how wide you can build and how high you can build. Editing a file on the PC version of the game will get rid of that pesky vertical limit, though. It might even be possible, with an additional jetpack mod, to build a tunnel between two planets.

It's great that Hello Games didn't do the easy thing and just abandon support for the game after the massive amount of criticism it's received. However, they have a long way to go before they reach the point where the game delivers on the promises they made before launch.

Contributing Editor

From The Chatty

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    December 14, 2016 6:33 AM

    Jason Faulkner posted a new article, No Man's Sky Bugs Lets You Do Things That Should Have Been In the Game Already

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      December 14, 2016 7:19 AM

      I don't think either of those things 'should have been in the game already' but I think you just wrote that to get me to click lol.

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        December 14, 2016 7:27 AM

        The NMS articles here have all been clickbaity.

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          December 14, 2016 7:30 AM

          To be fair literally every conversation about NMS is "clickbaity"

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        December 14, 2016 7:40 AM

        Honestly, a lot of what drives a title like this is Google SERP. I only get 512 pixels to fit a title into before it gets cut off. I'd have rather titled it: "No Man's Sky Players Find Ways to Get Your Freighter Planetside and Build to an Unlimited Height." However, if I titled it that, you can't even see the full title in Google Search to know if it's something you want to read, and a title that long also gets interpreted by Google as having "poor SEO value."

        Trust me, a lot of article titles that seem "clickbaity" (at least on Shacknews) are purely fueled by Google's arbitrary decision to limit the amount of space you can display a title in.

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          December 14, 2016 7:41 AM

          In fact this article only shows, "No Man's Sky Bugs Lets You Do Things That Should Have Been In the," in Google search. So even a title as seemingly short and "clickbaity" as this one doesn't fit Google's definition of being concise enough to be fully displayed in search results.

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            December 14, 2016 7:50 AM

            I mean that's reasonable and I'm not really outraged about it or anything. It just seems like the tone being broadcast by the phrase "Should Have Been In The Game" emphasis on SHOULD is just playing into the negativity surrounding the game in a very cynical way (to get the haters to click).

            I don't envy anyone who has to write a headline for the internet in 2016.

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              December 14, 2016 7:51 AM

              Writing headlines (and social copy) can be a major headache.

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                December 14, 2016 10:26 AM

                i don't write the headlines around my office but holy shit the back-and-forth involved in a 12-word phrase is unbelievable

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              December 14, 2016 8:00 AM

              I meant the "should," but I didn't put it for clicks. As a huge fan of space sims, I was one of the many that were incredibly disappointed in the lack of content for No Man's Sky.

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                December 14, 2016 8:59 AM

                So it's an editorial?

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                  December 14, 2016 9:19 AM

                  Its "personality-driven content." It's reporting the facts about these two bugs while I express my opinion on the subject matter.

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                    December 14, 2016 9:25 AM

                    That seems like the driving factor then, rather than any restriction Google has put on you.

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                    December 14, 2016 9:34 AM

                    By the way, I too don't envy you having to make headlines. Seems like a huge PITA.

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          December 14, 2016 7:52 AM

          No Man's Sky Bugs Have Positive Impact

          "Should have been in the game" is click baity as shit

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        December 14, 2016 7:50 AM

        When you get right down to it, yes, we would like for you to click on all of our content. That's why we write it, after all.

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          December 14, 2016 8:00 AM

          Yeah but 'clickbait' is kind of a trick, isn't it? A headline should tease you about the actual content, enticing you to click because the headline communicated to you that you might be interested in the content.

          In contrast, the modern headline seems to function more like a provocation, like trying to coerce someone into reading the content (which should mostly just speak for itself). Just something very disingenuous about it that puts me off, even though I'm sure it gets results and drives this whole internet thing.

          I hope this doesn't come off as just shitting on you guys as writers for the internet. You guys do great work here and like I said I don't envy you having to write those headlines.

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          December 14, 2016 8:10 AM

          My only issue with it is that it sets a negative tone. The implication in this headline is that NMS is somehow flawed because these exploits aren't part of the base game (which is debatable). When I see a headline with a negative, antagonistic, or hostile tone, I explicitly do not want to click it. I don't click a lot of headlines these days.

          In this instance I think something like this would have been more appropriate: "No Man's Sky Bugs Allow for Huge Bases, Landed Freighters". This is also 21 fewer characters.

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            December 14, 2016 8:30 AM

            I mean, you get a negative tone because I feel negatively about what I perceive as a lack of promised content in No Man's Sky. When these bugs add content that I feel should have been added by Hello Games, there's no reason I shouldn't have a slightly negative tone. Not only do I feel a little cheated by the experience I had with No Man's Sky vs. what was promised, a lot of fellow gamers do as well.

            I did give kudos to Hello Games for not entirely abandoning the game in the article, and I think as a whole Shacknews (myself included) does a fairly good job at projecting a positive tone.

            I say all this not to defend myself, but to give my perspective and help you understand why I felt like I should project a bit of negativity into the tone of the article's title.

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              December 14, 2016 8:51 AM

              Emotion in journalism is an issue. I mean I know you are writing on games but there should be a distinction between opinion and reporting of news. If you don't like the switch are the headlines going to be "Nintendo Releases their Next Flop in March"

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                December 14, 2016 9:25 AM

                The fact is though, there's no editorialization of the key components of the post. You got a proper report on two interesting bugs in No Man's Sky, and I was able to inject a bit of editorializing about the subject matter. If I had made false statements due to my personal feelings about how the game turned out, you and everyone else would be right to say there was an issue. However, that was not the case.

                "Personality-driven content" is the way of the world now, and I understand if when I inject my spin on news items, people may disagree with it. However, I'm not going to just monotonously deliver a completely neutral opinion with an inoffensive headline. It's not what I was hired to do, and at the end of the day it's not what the majority of people want to read.

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                December 14, 2016 10:18 AM

                Emotion in journalism isn't an issue. It all depends on the context. His feelings have created a bias, but because it's negative does it bother you more than players find bugs that enables you to play awesome new content?

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                  December 14, 2016 10:26 AM

                  I would have the same issue if he said it was the best thing since sliced bread.

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                    December 14, 2016 10:50 AM

                    I'm not saying that. Just like the title isn't the worst thing since Hitler. Maybe saying great instead of awesome is better, but I'm sure what you're saying is for the sake of arguing.

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          December 14, 2016 8:43 AM

          One Weird Trick in No Man's Sky That Will SHOCK You When You Hear About It.

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            December 14, 2016 8:53 AM

            No Man's Sky's Developers HATE These Weird Bugs

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            December 14, 2016 9:00 AM

            You won't believe #7!

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              December 14, 2016 9:32 AM

              #4 will shock and arouse you

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            December 14, 2016 9:04 AM

            You won't believe what No Man's Sky developer is gay!

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            December 14, 2016 9:15 AM

            Shacknews Top 10:

            10 Reasons Why NMS Should Have Met My Expectations!

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          December 14, 2016 8:50 AM

          I can't speak for others but when I see a headline like that anywhere on the web it almost guarantees I'll never click on it.

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          December 14, 2016 10:26 AM

          This is an older-ish crowd that likes factual articles with traditional journalism. They expect personality in opinion pieces that are declared as such, not blurred together.

          The whole "fake news" thing is a pretty hot issue right now so I'm not surprised this particular title/article got commentary like it has.

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      December 14, 2016 9:48 AM

      I thought this could be a mod highlight article. Neither of those bugs seem like they would bring much to the stale gameplay.

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        December 14, 2016 10:42 AM

        I thought they were two interesting things that were pretty easy for NMS players to try.

        If you're interested in mod highlights for NMS or other games I'd be happy to try to put some articles like that together soon.

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          December 14, 2016 10:57 AM

          An article about the best mods post-Foundation (since it broke most of them) would actually be extremely desirable to me.

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      December 14, 2016 10:21 AM

      If my expectations are low, is this game worth my time now?

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        December 14, 2016 10:22 AM

        Only if you like exploration games. I do and I put 100 hours in before the latest update came out. If you like wandering through space to find cool looking planets, you should enjoy NMS.