Kojima Announces Death Stranding Will Run On Guerrilla Games' Decima Engine

While speaking about Death Stranding at the PSX 2016 presentation, Kojima dropped some truth bombs. 

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During today's special Death Stranding presentation lead by Geoff Keighley and featuring Hideo Kojima himself, we learned a good chunk of new information surrounding the game and the engine it will be running on.

Kojima's new studio Kojima Productions will in fact utilize the Decima engine, which was developed by Horizon Zero Dawn's studio Guerrilla Games, for Death Stranding. PlayStation 4 system architect Mark Cerny was onstage with Guerrilla Games director Hermen Hulst to chat about Decima, which is coincidentally known as "Dejima" in Japan.

Utilizing the Decima engine, which is more than just rendering, as Hulst remarked, is appropriate when it comes to working on "open worlds," according to Hideo Kojima. While the company is hard at work putting the game together, a smaller version of Kojima Productions will be launching from within Guerrilla Games in Amsterdam.

The latest trailer for Death Stranding that debuted at Thursday's The Game Awards depicted a dark and deliciously strange world, so hopefully we'll see a lot of that darkness coming through in whatever footage is to come in the future. This engine looks like it's going to be quite formidable.

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Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a freelancer who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once, said, get psyched!

From The Chatty

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    December 3, 2016 3:32 PM

    Brittany Vincent posted a new article, Kojima Announces Death Stranding will run on Guerrilla Games' Decima Engine

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      December 3, 2016 4:52 PM

      One of the most epic gaming news announcements of 2016.

      This is really an incredible collaboration, my body is ready.

      Death Stranding 4lif3

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        December 3, 2016 5:24 PM

        I don't often agree with you valcan, but I think you're right about this. That's clearly some very solid tech. Kojima has chosen...wisely.

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          December 3, 2016 6:57 PM

          Cool :) , I am glad I did not irritate you with my post this time :(

          Yeah I have the highest respect for Kojima's vision, work and creativity and also think Guerrilla Games engine tech and talent are easily in the top 5 best in the bizz.

          Its really is an amazing Ultra combo. Not to mention that last Death Stranding trailer, well at least to me was so incredible I wish he would make a full movie out of it about the game, lore, etc. I was completely hooked when I watched it and it seemed so damn cool.

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            December 3, 2016 8:16 PM

            I just realized that I intended to type that I don't always agree with you. Often was the wrong word--your posts are plenty cool!

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            December 3, 2016 11:21 PM

            What is so good about Guerilla's engine? The trailer looked like an average title these days when it comes to render quality.

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              December 4, 2016 1:24 AM

              Their actual games are a little dull, but the tech has always been at or near the front of the pack. Horizon looks like extremely nice, I thought.

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      December 3, 2016 8:19 PM

      Kojima without Konami.... sounds like an exciting new world. Sign me up

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      December 3, 2016 8:20 PM

      Really curious if and how Guillermo is involved. That certainly looked like him in the trailer, and he did tweet support.

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        December 3, 2016 8:31 PM

        why wouldn't he be? After the fallout from Silent Hill?

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          December 3, 2016 8:32 PM

          It's a different project - it doesn't just follow that they'd have to work together, much as I hope they do.

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            December 3, 2016 8:34 PM

            I really wish someone would give him a jab at At the Mountains of Madness

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              December 3, 2016 8:35 PM

              It did get really, really close to happening. I'd love to leaf through his sketches for it.

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              December 3, 2016 8:35 PM

              I really want to see that too. It couldn't be any worse than the lousy The Thing prequel they let go through that year instead.

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                December 3, 2016 8:39 PM

                Hands down my favourite "Lovecraftian" movie is Carpenter's In the Mouth of Madness

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              December 4, 2016 9:56 AM

              Del Toro was responsible for blowing that project by being incapable of streamlining his budget for the R rating. I put the blame squarely at his feet.

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                December 4, 2016 9:59 AM

                My impression was that the studio refused to let him do it rated R and wanted a happy ending/love story

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                December 4, 2016 3:57 PM

                Nah, its the sort of project that really needs to be done with both a large budget and an R rating.

                If the time hasn't come for that, well, I'd rather wait then have what we'd end up with.

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        December 3, 2016 8:42 PM

        Guillermo tweeted that they motion captured him over the course of a weekend... https://twitter.com/RealGDT/status/805136452086616064

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        December 4, 2016 1:36 AM

        Kojima explained it during his PSX interview.

        They captured him in various poses and clothing, so he will be in the game, but his voice and acting will not be.

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        December 4, 2016 9:49 AM

        The less the better :p

        Yeah, I haven't changed my opinion. He does make a convincingly schlubby digital character, though!

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      December 4, 2016 8:20 AM

      it's a shame the FOX engine dies a slow death at Konami HQ, that thing is a technical marvel.

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        December 4, 2016 9:54 AM

        Don't feel bad. Go back and play some PS3 Killzone games. Gorgeous and good in multiplayer. Kojima + Guerilla + Sony/Czerny will be a formidable technical innovator.