Magic Leap patent suggests it's working on a slim VR or AR headset

Could a slim VR or AR headset be in our near future?


Magic Leap appears to be working on an augmented reality device, that is, according to some newly-discovered patents which the company applied for.

The patent, which was submitted to the U.S. Patent Office, is for “virtual or augmented reality headsets having adjustable interpupillary distance.”  In other words, either a VR or AR headset with a dial that can change the distance between the device’s images and the wearer’s eyes, which is commonplace for such a device these days.

What has piqued our interest is not only the fact Magic Leap is now working on a headset, but the fact that what they’ve drawn up is much sleeker and slimmer than what’s currently available on the market. This is even more impressive considering previous patents have shown headsets with a much larger headset that is similar to its competitors, such as the Microsoft HoloLens.

While patents have a tendency to resemble the final product of a device, we’re hoping in this case, Magic Leap has figured out a way to create an augmented reality device that is sleek and portable enough to warrant real-world applications.

[Via UploadVR]

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From The Chatty
  • reply
    October 25, 2016 11:35 AM

    Daniel Perez posted a new article, Magic Leap patent suggests it's working on a slim VR or AR headset

    • reply
      October 25, 2016 1:44 PM


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        October 25, 2016 2:21 PM

        Why the LOL?

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          October 26, 2016 2:36 AM

          Do a bit of research on them.

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            October 26, 2016 3:43 AM

            All hype, no show?

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              October 26, 2016 3:54 AM

              I know people who've tried their demo headset, apparently it's very impressive. I suppose it would have to be or they wouldn't have got all that funding.

              Turning it into a product has taken far longer than it should have :(

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      October 25, 2016 9:53 PM

      Hahaha! This shit again! These guys are the worst.

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      October 26, 2016 2:45 AM

      Surely AR is always going to be shit?

      Unless ita all going to be wire frame overlays its just going to look like balls. How do you light a 3d model so that it blends into the real world without looking like arse.

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        October 26, 2016 3:53 AM

        Maybe light sensors on the device to detect lighting direction? Wouldn't work if you were in shadow but what you were looking at was lit, or if the light source was between you.

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        October 26, 2016 3:56 AM

        Honestly, even with over a year of playing everything possible on the DK2, I'm more excited for AR. VR is cool, but AR is the future imho.

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