Elite Dangerous Horizons 2.2 update launches The Guardians

The changelog alone is 16,500+ words!


Season 2 of Elite Dangerous has been warping along nicely, with the latest Horizons expansion The Guardians dropping today. The update is massive, not only adding new features, but also making a massive number of changes to the game.

The expansion itself offers new fighter launch bays in the larger ships, with a choice of fighter craft to populate them. NPCs can also be hired to pilot ships as well. Passengers are now available, and players can command passenger ships or fit their existing ships to transport dignitaries, tourists, prisoners or even illegals. And finally, much more has been added to the galaxy, from dockyards to neutron stars or ancient archaeology sites.

The Guardians expansion is available to anyone with a Horizons season pass. If you don't have one, and don;t feel like dropping $29.99 to get it, the original game is also being updated to version 1.7 for free. Both 1.7 and Horizons 2.2 have a huge laundry list of fixes, changes and modifications. The changelog weighs in at a massive 16,500+ words.

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From The Chatty
  • reply
    October 25, 2016 9:39 AM

    John Keefer posted a new article, Elite Dangerous Horizons 2.2 update launches The Guardians

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      October 25, 2016 9:58 AM

      The more I see of this game the more it appears to be what Star Citizen wanted to be but hasn't been able to make happen. Anyone play this?

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        October 25, 2016 2:35 PM

        It's as wide as an ocean, and as deep as a puddle. There's also no story whatsoever, it's just "grind to next ship in order to grind faster for the ship after that"

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        October 25, 2016 2:36 PM

        they seem to be not catching flak for continually releasing content instead of all at once. if only star citizen could echo this style. it would have been amazing to release squadron 42 as a finished product, then launch Star Citizen, then add on to the persistent universe.... as these folks have.

        I mean eliteD didn't even have multiplayer at all when it launched.

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        October 25, 2016 3:03 PM


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          October 25, 2016 3:10 PM

          yeah. as a simulator alone, goddamn it's almost perfect. looks, sound, the 'feel' of the ships.

          all i ever did was bounty hunt, fight, and just fly around for the sake of flying.

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        October 25, 2016 3:09 PM

        I've put over 700 hours into it. Your enjoyment will only go so far as you can A: stand the grind, and B: enjoy flying the ships. The story is all in the background, and once you get over the fact that you're in a to-scale replica of our galaxy, all that's left is grinding out ships/faction ranks/career ranks.

        What depth the game has mostly comes in the form of learning the intricacies of its systems: combat mechanics, planning out ship loadouts, what ships are good for what roles, knowing what enemy ships you can go toe-to-toe with in combat without getting demolished in seconds, how to effectively earn credits, how to travel the galaxy in a way that won't get you stuck without any fuel, the best ways to grind faction and career ranks, which star systems you're likely to be ganked by other players if in Open Play, how to find lucrative trade loops, what to do if you get trapped in between a pair of binary stars and your ship is rapidly overheating, how to prevent a heavy ship from slamming into the ground when engaging surface orbit on a high gravity world, etc. I've spent hours online reading up on all this in an effort to avoid making costly errors, so in that regard, I think the game has a ton of depth. It's just unfortunate that all of these gameplay systems are ultimately in service of a lot of repetitive grinding. I still love the game, and I'm probably going to start playing it again with the release of this update.

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      October 26, 2016 3:39 AM

      I wish they would improve VR functionality in the game, I funded the game early to get access to betas and ended up paying a lot for it, and was super excited as the DK2 support seemed pretty good.

      Vive support has been terrible though, text is super hard to read (compared to other HMDs)

      Also I ordered a ship "skin" from their website. It's now 12 months later, and I never received the skin.

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