Beyond Good & Evil 2 creator reveals what's taking the game so long

The scope of the dev team's ambitions outdistanced their tech at the time of the game's announcement.


Beyond Good & Evil creator Michel Ancel posted assets from a 2008 build of Beyond Good & Evil 2 on Instagram.

Ancel's post depicts protagonist Jade, the porcine Pey'j, and an unknown character.

Like his last Instagram update, Ancel posted behind-the-scenes tidbits to go along with his media. " The game was playable with many prototypes," he wrote. "All videos were real time, but we had too much technical issues. We wanted planet exploration, space travel, cities. All this was also supposed to be in [the first Beyond Good & Evil]."

Rather than settle for tech that didn't measure up to their vision, the team set BG&E2 aside and worked on 2D Rayman titles. Now they're back at work on the long-anticipated sequel to 2004's BG&E.

"We still have loooooots of work, but now the tech is ready and the team is fantastic," Ancel wrote.

Contributing Editor

From The Chatty

  • reply
    October 19, 2016 2:15 PM

    David Craddock posted a new article, Beyond Good & Evil 2 creator reveals what's taking the game so long

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      October 19, 2016 2:19 PM

      I've got such a huge spot in my heart for the first game. I played through it about 4 times and I just love everything about it. The sequel has long been one of my most anticipated titles. It's nice to have any update at all about it.

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        October 19, 2016 2:40 PM

        Yeah, I'm not even mad. The 2D Rayman games were masterpieces of platforming, it's not like they've been languishing in development hell making terrible stuff.

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      October 19, 2016 2:29 PM

      I was hoping the unnamed male character was Secundo, but after seeing his picture I hope it isn't. Secundo needs his facial hair, yo.

      God, I'm so pumped for this.

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      October 20, 2016 5:19 AM

      So they put it on hold until the technology could catch up. Cool.
      Hope all those things they mentioned make it into the final product.